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Le rôle des interfaces dans l?expérience de jeu vidéo : le jeu du ping-pong et son adaptation sur des plateformes numériques Roncancio R., Juan C. - 2010

Informations

Support : Références scientifiques
Author(s) : Roncancio R., Juan C.
Editor : Thèse, Université de Montréal
Date : 2010
Lang : Lang


Description

Abstract:
 

The market success of Video games shows us that they have become a significant alternative for leisure and entertainment. While observing the trends one can realize that game designers tend to transpose or adapt leisure activities such as dance, playing music or sports to the context of video games which has become even more obvious with the appearance of input devices incorporating physical movement as a mode of interaction. Inspired by these different forms of leisure, video game user interfaces have considerably changed the formal aspect of play, especially in terms of interaction. In the particular case of table tennis, also known as ping-pong, there are significant differences with respect to pleasure when playing a traditional game or its virtual adaptations in form of video games. The purpose of this research is to highlight the difference in appreciation of the interaction with the Wiimote controller and a traditional ping-pong racket and discover the implications on the fun experiences of traditional table tennis and its adaptations for the Wii console. Thus, based on Juul's CLASSIC GAME MODEL (2005) and Lazzaro' model of THE FOUR FUN KEYS (2008) we compare both interaction modes, traditional game with the virtual game, in terms of formal level of the game and the notion of fun that each provides. The results obtained through observation and testing through other tools allow us to highlight the importance of interfaces and their role in the players' commitment as well as to show the limit of video games compared to their traditional counterpart.

 

Références (1):

 

Alvarez, J., Djaouti, D., Jessel, J., Methel, G., & Molinier, P. (2007, Octobre). Morphologie de jeux vidéo. Consulté le 13 Avril, 2009, sur dams.cv.free.fr/files/articles/%5Bh2ptm07%5D_morphologie_des_jeux.pdf



Keywords : Design, videogames, interfaces, experiences, fun, interaction