LudoScience

Exploring cultural heritage landscapes in an interactive game-based learning application Ioannis Boididis, Fotis Lazarinis, Vasileios S. Verykios, Chris Panagiotakopoulos - 2015

Informations

Support : Références scientifiques
Author(s) : Ioannis Boididis, Fotis Lazarinis, Vasileios S. Verykios, Chris Panagiotakopoulos
Editor : Interactive Mobile Communication Technologies and Learning (IMCL), 2015 International Conference on
Date : 2015
Lang : Lang


Description

Abstract:
This study presents a tool which supports the exploration of the landscape of ancient Amphipolis. Users can navigate into the landscape using an animated Pegasus cartoon and they are guided by an ancient philosopher cartoon. Once a student reaches a point of interest teaching material of various forms (i.e. text, images, video and external sources) appear. Following, the study of the material, students can take up a quiz to test their knowledge. The application has been evaluated with the help of teachers and students. The results were quite satisfactory as the majority of the users were positive towards our system in both dimensions of the evaluation experiments.
References (1):
D. Djaouti, J. Alvarez, O. Rampnoux, V. Charvillat, J.-P. Jessel, "Serious Games & Cultural Heritage: A case study of prehistoric caves", 15th International Conference on Virtual Systems and Multimedia, pp. 221-226, 2009. 


Keywords : 5G mobile communication, Artificial intelligence, FAA, Three-dimensional displays, Conferences, Iron