LudoScience

Serious games in health care based on multimedia technologies Andreja Samčović, Antoni Jaume-i-Capo - 2013

Informations

Support : Références scientifiques
Author(s) : Andreja Samčović, Antoni Jaume-i-Capo
Editor : Telecommunications Forum (TELFOR), 2013 21st
Date : 2013
Lang : Lang


Description

This paper describes the development currently being conducted into serious games which pursue some form of benefit in the field of health care. Although serious games are associated with software developments, developing them in the area of health care involves studying the associated multimedia technology and paying attention to aspects related to interaction with the game. Serious games for health cover matters related to education and medical treatment, rehabilitation and psychological treatment. This paper includes a review of some relevant serious game and examines new trends in this field.
 
References (1):
 
D. Dj aouti et al. : 'Towards a classification of video games"', Artificial and Ambient Intelligence convention, 2007 
 
 


Keywords : Games, Computers, Educational institutions, Mixers, Medical treatment