LudoScience

Level Design: Concept, Theory, and Practice Rudolf Kremers - 2009

Game Design (design)

Level Design: Concept, Theory, and Practice

Author(s) : Rudolf Kremers
Editor : A K Peters
Publication date : 10-21-2009
Language : english English

This book is dedicated to level design, i.e. the design of levels, maps and other "playing spaces" for video games. Written as an introductory book, it first details the basis of level design, before discussing how it can be used to "embody" the mechanisms defined by game rules, to tell a story, or even to spark off emotions in player's mind. An interesting book for beginners discovering this topic.

 


Keywords : level design, introduction