A dating game, based on a quizz system inspired by "Speed Dating". Will you find your soulmate ?
Keywords : feminine audience
A creative game project, letting the players imagine and design the most beautiful clothes and furniture.
Keywords : feminine audience
A dating game featuring several minigames. You play as a gril in a bar, and you definitively won't leave this bar alone... But beware who you flirt with, some mens have a possessive girlfriend. And if you manage to drag an hot men to your bed, be sure to use protection !
Keywords : feminie audience
The Date (Student project)
A dating game featuring several minigames. You seek for your soulmate, but in order to let him fall in love with you, you'll have to win a bunch of contests (become a dancing queen, recover his phone number...).
Keywords : feminine audience
A sneaking game. You must spy on your unfaithful boyfriend, but don't get caught. This very original game is played through webcam !
Keywords : feminine audience, webcam
A 421 dice game themed after french presidential election in 2007. Who will be elected ?
Keywords : 421, serious game
The aim of this article is first to present V.E.Ga.S., a tool which intend to classify video games, study their nature and to corroborate hypothesis by a pragmatic approach. It consists in studying a significant number of video games in order to index their composition of elementary “game bricks”. Basing our study on this bricks and crossing them, we try to classify and study video games. In a second time, this paper presents the classification deduced from the results of V.E.Ga.S.
Keywords : Classification, Bricks, Experimental Methods, Gameplay, Game design, Video Games, Morphology, Taxonomy
The aim of this article is to present a classification of video games deduced by a pragmatic approach. The methodology consisted in indexing a significant number of video games by taking account their elementary “game bricks”. At last all these combinations have been studied in a database called V.E.Ga.S. Access to proceedings
Keywords : Classification, Bricks, Gameplay, Taxonomy, Game, Play, Morphology
L’objet de cet article est de présenter un outil destiné à classer les jeux vidéo, étudier leur nature et corroborer des hypothèses par une approche pragmatique. L’approche suivie est de s’inspirer de la méthodologie de Vladimir Propp qui a servi à classer les contes russes en son temps, tout en nous appuyant sur les travaux et l’approche « itérative » des game designers Katie Salen et Er
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Keywords : Classification, Bricks, Gameplay, Taxonomy, Video games
More than 39000 games classified according many criterias: authors, years, gameplay, machines...
Keywords : Video Game