Mind'Up (Our projects)
Serious Game dedicated to learn telecom aspect. Publications related to this project Julian Alvarez, Valérie Maffiolo "Etude de l'impact de communications électroniques basées sur le Serious game - 2ème approche" SEE / Revue REE, ISSN 1265-6534, n°4, 2011, p. 75, 2011. Site de la revue
Keywords : serious game, communication
Flee the Skip is a multiplayer Serious Game. You need 4 users to play. The game improves your solidarity by stressing you by this way: be able to escape from the skip in 20 minutes. But all the players must flee away. If one of you is left, the game is over. The players control mobile phones. Publications related to this project Julian Alvarez, Valérie Maffiolo "Etude de l'impact de communications électroniques basées sur le Serious game
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Keywords : serious game, co-operation
An introduction to "art games", also featuring some example of art influenced by videogaming culture. -= Presentation slides (in french) =- (Flash file - click inside the window to give it the keyboard focus,then use the left and right arrow keys to browse through the slides)
Keywords : art games
-= Presentation slides (in french) =- (Flash file - click inside the window to give it the keyboard focus,then use the left and right arrow keys to browse through the slides)
Keywords : fun, flow, patterns
An introduction to Serious Games featuring many examples. -= Presentation slides (in french) =- (Flash file - click inside the window to give it the keyboard focus,then use the left and right arrow keys to browse through the slides)
Keywords : serious games
An introduction to casual gaming, alongside with a comparative study of arcade games. -= Presentation slides (in french) =- (Flash file - click inside the window to give it the keyboard focus,then use the left and right arrow keys to browse through the slides)
Keywords : casual games, arcade
Spinoff created from Game Classification, this website aims to gather and classify as many Serious Games as possible. Therefore, it relies on a classification model designed for Serious Games, the G/P/S model (Gameplay / Purpose / Scope). http://serious.gameclassification.com/ Publications related to this project Damien Djaouti, Julian Alvarez, Jean-Pierre Jessel, Olivier Rampnoux "Origins of Serious Games" Minhua Ma, Andrea Oikonomou, Lakhmi C. Jain (eds.), « Serio
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Keywords : serious game, classification
A presentation about the different ways you can mix interactivity with storywriting and/or storytelling, alongside with the introduction of some basic concepts from narrative studies (artistole's narrative arc, climax...). -= Presentation slides (in french) =- (Flash file - click inside the window to give it the keyboard focus,then use the left and right arrow keys to browse through the slides)
Keywords : interactive storytelling, videogames, interactive storywriting
Direct successor of the Gam.B.A.S. project,this new project aimes to build a new software tool able to ease the creation of videogames. To achieve this goal, it relies on the idea of "Gameplay Bricks", in order to allow real-time creation and modification of the rules of the game through an high-level of abstraction. A short video clip of the only created prototype (2008): Publications related to this project Damien Djaouti "Serious Ga
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Keywords : game design, game creation software
A presentation of many interactive storytelling techniques used in videogames. -= Presentation slides (in french) =- (Flash file - click inside the window to give it the keyboard focus,then use the left and right arrow keys to browse through the slides)
Keywords : interactive storytelling