ABSTRACT In this thesis, I will research into how player motivation is achieved and how it can be a powerful factor in creating a bonding between the player and the game world and how that can be achieved in an educational title in order to stimulate learning for the player. This thesis will also present the development of a prototype and its evolution into a game based on user feedback, all to have young children learn and understand mathematics, more specifically arithmetics, much easier.
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Keywords : Learning
The European Serious Games Awards aim to celebrate the best videogames for learning created in Europe. We will rely on scientific evaluation of the submitted games in order to award prizes not only to the best Serious Games, but also to the best academic works in the field. The Awards Ceremony will take place during the VS-Games 2012 Conference in Genoa, Italy, on October 30th 2012. *Prizes* Each winner of one the 4 European Serious Games Awards will be rewarded by the following cash priz
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Keywords : serious games, awards, europe
The ability to engage children in science, technology, engineering, and math (STEM) fields early in their scholastic years is critical to ensure the success of the next generation of scientists and engineers. Given that 97% of American teens play video games, there is a tremendous opportunity to engage students in STEM concepts within the framework of a multi-player game. Research has shown that eliciting emotional and affective responses in players can actively increase engagement, learning, an
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Keywords : Maths, Game
An analysis book dedicated to the "Metal Gear" game series. This text-only book is divided in two main parts. The first one, which represents about 3/4 of the book pages, begins with a quick presentation of each title in the series (from "Metal Gear" to "Metal Gear Solid : Peace Walker"). It then tells you the scenario of the whole series, rewritten as a one-piece story. This story is very interesting, and is greatly rewritten to be as entertaining as any good thril
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Keywords : metal gear solid, analysis, story, hideo kojima
Abstract The global economic crisis that is felt is leading to the emergence of a need to increase business competitiveness, by improving the performance of its employees. In this sense, Lean Manufacturing is an area that deserves the attention of employers and their employees, since its main objectives are to increase productivity, reduce waste and optimize available resources. A Lean tool that deserves special attention is the 5S Method, which can improve productivity, by increasing the o
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Keywords : Serious Game, Learning, knowledge, Evaluation
Keywords : serious games, master class, game design, tools
The Games And Learning Alliance (GALA) is an European Network of Excellence gathering researchers and industrials from all over Europe involved in the field of Serious Games. GALA aims to shape the scientific community and build a European Virtual Research Centre aimed at gathering, integrating, harmonizing and coordinating research on Serious Games and disseminating knowledge, best practices and tools as a reference point at an international level. The other key focuses of the project are: the
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Keywords : serious game, europa, research network
Blog dedicated to Virtual Worlds. The webmaster is James WAGNER, author of "The making of second life".
Keywords : Blog, Virtual World
A game who cast you as young human seeking for a job in fantasy world. Will you be able to produce a CV that will get you a job as "Dungeon Master"? Or will you lack some requiered skills for this job such as "melee weapon handling"?
Keywords : serious game, job
A book introducing the so-called "game theory", which explains the numerous aspects of this research domain halfway between maths and economy. The author presents different kinds of "games", i.e. problems that allow him to introduce the various components of the game theory: zero-sum games and non zero-sum games, games with rational or irrational players, with or without collaboration, etc. While this book is exhaustive and while the author seems to master this topic, this bo
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Keywords : game theory, introduction, maths, economy, expert