"Les Oubliés de la Playhistoire" is French TV show broadcasted over the Nolife network, that highlights many unknown and intriguing video games. This companion book is packed with two DVDs gathering the 41 episodes of its first season. The books first details the birth of the TV show, thanks to the interview of the various people involved in the project. Each game featured in the first season of the show is then presented over two pages with a short text and several images. The
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Keywords : oublies de la playhistoire, nolife, underdogs
A 260 pages book dedicated to the history of the Genesis / Megadrive, the famous 16 bits Sega home console. The book is divided in 4 sections. The first one details the birth of the machine, while the second one is focused on the ads used by Sega to promote it ("Genesis Does!"). The third section presents a selection of emblematic Genesis titles. Each game is described over a single page with a short text and several screenshots. As this section is organized chronologically, it's a gre
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Keywords : history, genesis, megadrive, sega, sonic, streets of rage, advertising
A conference dedicated to GamePlay bricks and their use to analyse and classify video games. Speakers:Julian Alvarez (Julian.alvarez@univ-lille1.fr)Docteur en Sciences de l’information et de la communication. Responsable du laboratoire consulaire Play Research Lab (PRL) dédié à l’étude du jeu et de ses usages.Plus de 150 Serious Games à son actif pour TF1, Dupuis, Milan, CNRS …Damien Djaouti (damien@ludoscience.com)Maître
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Keywords : gameplay, bricks, Game design, Classification
Over 300 full-color pages, this book focuses on one particular aspect of video games: music. Seven thematic chapters details the impact of the technological evolution on video game music, the similarities and differences between game music and movie music, the various ways music is actually used in video games, the wave of rhythm games, and the rise of rearranged OST and concerts. Each chapter is concluded with a short biography of the main compositors cited as examples, and the last book chapte
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Keywords : music, j-rpg, concert, rearranged album, compositor, video game, history, analysis
This book presents 100 music albums based on famous video games original soundtracks. The author reviews each album over two pages, featuring beautiful illustrations. The author successfully shares his passion for video game music through this book. The text is easy to read and full of interesting information. My only complaint lies in the author's choice to focus on game OST published in separate CDs, which tends to heavily bend his OST selection towards Japanese console games, and J-RPG in par
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Keywords : music, video game, album
The first part of a non-official biography of Shigeru Miyamoto, famous creator of Mario and Zelda. William Audureau, a keen expert of his works, invites us to a journey through his life, from his childhood to the release of the first Zelda episode in 1986. In the absence of a direct involvement from Miyamoto in the book, the author relies on more than 150 of his interviews published in press, alongside with a trip to Japan. Very easy and pleasant to read, this book manages to go beyond "ins
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Keywords : biography, shigeru miyamoto, nintendo, mario, zelda
A lesson outlining Shigeru Miyamoto's early career, from his beginning at Nintendo in 1977 to the release of Zelda in 1986.
Keywords : shigeru miyamoto, mario, zelda, donkey kong, nintendo
Abstract Since the 90s, integrating computer-based educational gaming into the learning process has been amply studied and criticized for not producing conclusive evidence, especially within the context of edutainment and CBT (Egenfeldt-Nielsen, 2005; p.265). Nonetheless, the emergence of constructivist learning environments, constructivist- centered learning approaches and instructional design models are providing new ways for integration of educational game in classrooms. A third generati
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Keywords : Edutainment, Edugame, Serious games, Education, Learning through design, Co-conception, Instructional design and model
A book on the history of SEGA as a console manufacturer. After a brief introduction telling the birth of the company, this thick 480 pages book details the story of all its home consoles: SG-1000, Master System, Mega Drive / Genesis with its Sega CD and Sega 32X addons, Saturn and the Dreamcast. While the beginnings of SEGA and its first two consoles are explained rather quickly over 30 pages, the main part of the book details with high precision the story of its most famous consoles. About 150
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Keywords : history, sega, master system, genesis, sega cd, sega 32x, saturn, dreamcast
This bible focuses on the Game Boy portable console from Nintendo, in its "classic" version (black and white games) . The first part of the book tells a detailed history of this console with a lot of pictures, and also presents the various Game Boy models: the original one, the "colored" versions, the Game Boy Light, and a lot of limited editions. The second and main part of the book is dedicated to a list of every "black and white" game cartridge ever rele
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Keywords : bible, history, encyclopedia, game boy, nintendo