Les Serious Games ou Jeux Sérieux, sont un support pédagogique qui tente d’associer plaisir de jeu et plaisir d’apprendre. Encore relativement expérimentale, cette approche nécessite un réel investissement de la part des enseignants pour identifier des jeux à potentiel pédagogique, ainsi que pour les adapter à leur classe.Damien Djaouti a tout d’abord fait découvrir les avantages et les limites des Serious Games pou
[...]
Keywords : serious game, montpellier, school
Keywords : serious game, school, montpellier
Dermatology surgery training is rapidly evolving with an ever increasing focus on resident procedural training. However, surgical training varies greatly between different residency programs. The ACGME requires dermatology training to ensure competency in the surgical treatment of skin disease. It is crucial that residents are provided with ample opportunities to hone their skills and with evaluative methods that are valid, reliable, and objective in order to identify potential resident weakness
[...]
Keywords : Dermatology, Training, Simulation, Game
RESEARCH OBJECTIVE: The aim of the article is to present the phenomenon of gamification and to analyse the benefits connected with the introduction of the education methods and tools based on gamification systems. THE RESEARCH PROBLEM AND METHODS: The article provides examples of universities in which gamification courses (based on gamification systems) were introduced as part of their teaching programmes. Next, it identifies and analyses benefits resulting from the implementation of this i
[...]
Keywords : Education, Game, Gamification, Initiative
The turn of the 20th and 21st centuries was a time of significant social and economical transformations. The progressive technologizing of our lives and the development of the information society impacted on the intensive cultural transformations. In the face of this new economic reality and the free‑market intense competition on the field of cultural offers, many institutions had to comprehensively reorganize their activities to meet the needs and expect
[...]
Keywords : Culture, Technology, Media, Museum
Keywords : serious game, history, analysis
Keywords : Serious game, Health, Health game, Typology
Keywords : game jam, culture, serious game, Montpellier
Serious games have become a motivational engine to get knowledge, skills and fun at the same time. First of all, the player has to feel that he is play-ing a game where the learning is only a consequence of the playing actions and it is essential to use reliable sources of information to design them in order to obtain the desired results. In this paper, we propose the design and development of a serious game as learning tool and generator of interest about Tourette syndrome in a web-based enviro
[...]
Keywords : Attitudinal change, Computer-based training, Empathy, Entertainment, Game-based learning, Instructional technology
Our research into the enterprise gamification domain was designed to investigate the different objectives, purposes, target audiences, game design patterns and technology used in gamified implementations. We found that a formal classification system was not only absent, but that it was essential to provide a baseline for developing and comparing gamification design strategies. To this purpose we identified 304 publicly available case studies of organizations that self-identified as having undert
[...]
Keywords : Taxonomy, Gamification, Enterprise systems, Classification, Design, Information systems, Strategic management, Serious games