Keywords : Serious Games, Learning
Conference wemail
Keywords : Serious Game, Pedagogy
French center of Multimedia Ressources dedicated to learning
Keywords : blog, Serious Games
Presentation of the revue Par rapport aux enjeux concernant les objets numériques de l'univers des jeunes, notre parti-pris habituel, notre réflexe, est d'abord d'avoir une approche souvent exclusive d'éducateur, et ce, non sans raisons. L'intérêt de cet article, à partir de l'exemple des serious games, est de vouloir situer ces enjeux, des points de vue à la fois du concepteur marketing de "produits à consommer" et de l
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Keywords : serious game, e-learning, edugaming, advergaming, edumarket game, serious gaming, advergame, edugame
Spinoff created from Game Classification, this website aims to gather and classify as many Serious Games as possible. Therefore, it relies on a classification model designed for Serious Games, the G/P/S model (Gameplay / Purpose / Scope). http://serious.gameclassification.com/ Publications related to this project Damien Djaouti, Julian Alvarez, Jean-Pierre Jessel, Olivier Rampnoux "Origins of Serious Games" Minhua Ma, Andrea Oikonomou, Lakhmi C. Jain (eds.), « Serio
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Keywords : serious game, classification
In this book , James Paul Gee, a researcher in learning sciences, explores the potential of (all) video games for learning. Through an analysis of entertainment video games, he deduces a set of 36 "learning principles" used by video games to teach content or skills to players. This book then details these 36 "learning principles", such as the "multiple routes principle" or the "incremental principle", in order to give ideas to teachers on how to improve th
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Keywords : video game, learning principle, serious gaming
Summary: This thesis is situated on the border of the Computer Science and the Social Sciences. It concerns the conception of Serious Games and their use within the context of targeted learning. By a Serious Game we mean a computer application, whose initial intention is to combine coherently the serious aspects (Serious) in a neither exhaustive nor exclusive manner, with instruction, learning, communication or further on information, assorted with the playing aspect of Video Games (Game).
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Keywords : serious game, gameplay, teaching
The aim of this paper is to find out if theoretical approaches about PBL can be adapted to those of Serious Games. First this paper seeks links and similarities between the PBL and Serious Games approaches. Then it highlights their reciprocity on the pedagogic level.
Keywords : teaching, serious game
Keywords : interactive storytelling
First this communication reports an active learning experience about students who had to create Serious Games dedicated to teenagers. In the second time, this communication takes supports on the experience to highlight similarities between the PBL and Serious Games approaches.
Keywords : Serious Game, Teaching, Active learning, PBL, Video game