This PhD thesis explores the field of therapeutic games in order to propose methods and tools for the game designer of such games. The most fundamental design problem of therapeutic games is the gameplay, ie. the game objectives and the actions the player does to address the objectives. In therapeutic game, the gameplay must, at the same time, provide the therapeutic effects and motivate the patient to follow his protocol. The sub-problems of this are 1. the two-fold evaluation (medical and moti
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Keywords : Serious game, Health, Health game, Gameplay
The history of video games if full of forgotten titles. Most of the time, they are game projects cancelled before completion. But, sometimes, full and complete games are cancelled just before their commercial release. We call them "unreleased games", as they are waiting to be be discovered by historians or collectors who can reveal their existence to the world. Today, Ludoscience is proud to present you an "unreleased" PlayStation game called X-PO : 2089 Cyber Revolution
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Keywords : history, video game, serious game, playstation, unreleased, japan, france
Abstract Rehabilitation can be defined as a process devised in response to unplanned life changes imposed by diseases or traumatic accidents. Cognitive rehabilitation is a form of therapy, focused on restoring functions that remain partially intact, applied to people with some form of cognitive impairment such as memory loss. The problem of traditional approaches is the lack of motivation and lack of interest of patients to perform repetitive tasks. This is where the concept of serious game
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Keywords : Serious games, Rehabilitation, Cognitive rehabilitation, NUI, Games
Serious games are growing more and more in the context of lifelong training and initial education.They cover several areas (human science, engineering science, life science, ...) that are used for industrial oracademic purposes. However, some fields induce specific issues. Thus, in the ind
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Keywords : Serious Games, Formatting, Virtual Reality, Interaction
Serious Games are becoming increasingly popular. In all domains they are used to transfer content to players by mixing learning with pleasure in order to make teaching more easy and fun. However many of them are designed in an ad-hoc way without structure. Several research efforts have been conducted to tackle this deficiency and to improve the design of these games. Despite the vast literature, the domain is still in its infancy and scattered. Serious games offer great opportunities for le
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Serious games have become a motivational engine to get knowledge, skills and fun at the same time. First of all, the player has to feel that he is play-ing a game where the learning is only a consequence of the playing actions and it is essential to use reliable sources of information to design them in order to obtain the desired results. In this paper, we propose the design and development of a serious game as learning tool and generator of interest about Tourette syndrome in a web-based enviro
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Keywords : Attitudinal change, Computer-based training, Empathy, Entertainment, Game-based learning, Instructional technology
Abstract:Serious games are an emerging technology that is growing in importance, providing benefits beyond pure entertainment in order to improve the users' realistic experience. Nowadays, there is increasing concern for people with cognitive troubles. Their cognitive capabilities could be improved so they can lead a better life. Serious games have great potential in stimulating cognitive abilities for different target audiences via multiple devices. Classifications of serious games should help
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Keywords : Serious games, Classification, Analysis, Cognitive stimulation
Insert Coin is a funny one-button game where you have to trick an arcade cabinet into giving you credits, by using a coin attached to a string. In this game, you'll have to "buy" as many credits as possible from an arcade cabinet using a single coin. The coin is tied to a string. After inserting the coin, you can pull the string to try to get your coin back, and play for "free". But beware, the arcade cab won't let you steal from it easily! Click repeatedl
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Keywords : arcade, game, one button, android, flash, pixel
Insert Coin is a funny one-button game where you have to trick an arcade cabinet into giving you credits, by using a coin attached to a string. This game was created in 72h for the #indiesVSgamers competition hosted by GameJolt on the theme "Arcade". The game is also freely available on Android . In this game, you'll have to "buy" as many credits as possible from an arcade cabinet using a single coin. The coin is tied to a string. After inserting the coin, you can pull t
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Keywords : arcade, indiesvsgamers, one button, android, flash
Abstract The technological accompaniment of defence partners it’s a currently crucial issue in Portugal. It is mandatory walking side by side with the technologically most advanced countries in order to accomplish this purpose. The Military Academy, such an excellence school forming Army’s and National Guard’s officers, carry in its shoulders high responsibilities to provide a future commander’s competent formation. Is required to cadets, future commanders, to be pro
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Keywords : Simulation, Wargames, Tactics, Military Teaching, Military Making-Decision