ABSTRACT. This paper proposes to question one of the criteria proposed by Roger Caillois to define both play and game. This criterion is the 4th in relation to unproductivity. Based on the datagame, a game category belonging to the Serious Game, we propose a hypothetic- deductive approach to analyze this fourth criterion. At the same time, this process let us to explore the concept of datagame and the identification of benefits for the players.
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Keywords : Datagame, Serious Game, Gamification, Data base, Crowdsourcing, Profiling, Marks, Digital Labor
(Broacasting our studies)
Edgar Dale’s pyramid is often associated with percentages by training organizations to promote active pedagogies. However, this model has a marketing origin and no scientific basis. It is therefore appropriate to turn to other models such as those of Agyris, Schön and Kolb (1984), which emphasize the importance of learning by doing. At the same time, by studying these different models, we can identify the extent to which the use of games and, by extension, serious games ar
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Keywords : Learning models, Serious Game, Evaluation
SummaryBased on research on a serious game used for training purposes, this chapter aims to analyze knowledge transfer related to emotional labor between gaming and work situations. After defining emotional labor, it discusses issues related to the use of a serious game as mediation; whether or not it is accepted; and whether it contributes to the possibility of better regulating emotions. The results suggest that knowledge transfer, in and around work situations, is related more to the acceptan
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Keywords : Emotional Labor, Knowledge transfer, Recruitment schemes, Serious Escape Game, Vocational training, Work situations
To get the new year off to a good start, Dr. LUDUS invites you to discover the concept of "video game mapping". Credits : Graphic and sound design: Quentin Alvarez Assembly: Quentin Alvarez Scenario : Julian Alvarez Production: Ludoscience - 2022 They're talking about Dr. Ludus! * AFJV : https://www.afjv.com/news/10332_dr-lu... * CNC : https://www.cnc.fr/jeu-video/actualit... * INSPE de Lille : http://www.inspe-lille-hdf.fr/spip.ph... * LES PETITS CAHIERS LUD
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Keywords : video game mapping, Mapping, Game, Video game
Abstract. In the idea of evaluating a Ludopedagogy sequence, it is necessary to have a systematic evaluative model taking into account different parameters: context, learner, useful dimensions, interactions, interactivities... It is in this dynamic that we proposed the CEPAJe model which proposes to cross five dimensions: the context, the teacher, the educational scenario, the learner and the game. In order to illustrate the use of the CEPAJe model, this article proposes to review three con
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Keywords : Evaluation, Serious Game, Serious Play, Serious Gaming, Ludopedagogy, Model, CEPAJe
What is a video game? In this new episode of Dr. Ludus, we discover a strange exchange between Socrates and Mario to define what a video game is... Cet épisode est l'occasion de (re)découvrir l'ouvrage de Mathieu Triclot "Philosophie des jeux vidéo".https://journals.openedition.org/lect... Credits : Graphic and sound design: Quentin Alvarez Assembly: Quentin Alvarez Scenario : Julian Alvarez Production: Ludoscience - 2020 They're talking a
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Keywords : Video game, Philosophy
(Broacasting our studies)
Ludo Pedagogy – Why use it?Ludo Pedagogy is a pedagogical method that uses games or serious games. The simple fact of using games or serious games into a pedagogy, inscribes us in edutainment. Let us specify, however, that there are several ways of using games in a pedagogical framework. Thus for Yvan Hochet, we can teach "with", "by", "about" and "around" the game (Hochet, 2013). In a modern edutainment approach, the challenge is to teach "with
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Keywords : Serious Game, Ludopedagogy, Education, Gamification