Abstract This article offers a theoretical discussion of the relationship between video games and education. Based on both a literature review of this field and a study of players of Massively Multiplayer Online Role-Playing Games, this article presents the difficulties in the field of education of thinking of games as a space of learning and proposes various theoretical elements to address this issue. References (1): Michaud, L., & Alvarez, J. (2008). Serious games : Adverga
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Keywords : Games, Education, Online games, Video games
Keywords : serious games, classification, quantitative analysis
Abstract This paper analyzes the potential of serious games for professional and pedagogical purposes and learning. To do this, the authors have questioned the efficiency of these games. They present an experiment conducted with 66 students trained in sales that compares a group of players with a group of non-players. The game’s impact on skills was studied from two angles: first from a theoretical point of view (based on the marks obtained in tests), and second from a practical point
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Keywords : Serious Games, ICT efficiency, Experiment
Unlike what is stated in its title ("how to design a serious game for training courses"), this book doesn't explain how to design a Serious Game, but how to hire someone to create a Serious Game for you (i.e. how to be an "aware client" regarding Serious Games). After a short definition of what a Serious Game is, this book details very clearly the different ways to integrate a Serious Game inside a training course (advantages of Serious Games, how they work with other methods
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Keywords : serious game, ordering, client, project management
Keywords : serious game, education, creation
Keywords : serious game, player tracking, assessment
Keywords : serious games, master class, game design, tools
Keywords : round table, r&d, serious game
The purpose of this chapter is to introduce an overall classification system for Serious Games. ?The intention of this classification is to guide people through the vast field of Serious Games by providing them with a general overview. For example, it may appeal to teachers who wish to find games with strong educational potential though they may be outside the “edugames” field. This chapter will start by discussing the definition of Serious Games, and define them as having a combinat
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Keywords : serious games, definition, classification