Human wellbeing, in a large component, relies on the harmony between the body and the mind. Unfortunately, we often miss or ignore important signals from our bodies, and sometimes this can negatively impact our health. Therefore, the use of intelligent systems that grasp such signals and convey them in an intuitive manner to our minds can result in great health benefits. In this Thesis, we introduce a family of multimedia technologies and techniques aimed at realizing such systems. We call them:
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This paper describes the development currently being conducted into serious games which pursue some form of benefit in the field of health care. Although serious games are associated with software developments, developing them in the area of health care involves studying the associated multimedia technology and paying attention to aspects related to interaction with the game. Serious games for health cover matters related to education and medical treatment, rehabilitation and psychological treat
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Keywords : Games, Computers, Educational institutions, Mixers, Medical treatment
SeGaMed 2013: Sept 12-14 Nice, FRCall for proposals A renewal 2013 edition ... After the success of the 2012 conference, the School of Medicine of Nice is hosting the second international SeGaMed conference dedicated to the applying of serious games for medicine and healthcare.This year, two major innovations: the embedding of SeGaMed as a conference of the first "Journées de l'Enseignement Universitaire par le Numérique en Santé" (the 'JEUNS) and the o
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Keywords : Serious game, Health, Health game
Our editor has just published an eBook version of our book "Serious Games: an introduction". This version meets the request of several readers who asked us an electronic format. It is available here. For the occasion, our editor has put online the first 32 pages of this 2nd edition of the book in free access. Enjoy!
Keywords : Serious game, Serious Gaming, Serious Play, eBook, Health, Learning, Market, Communication
================================================================================= International Scientific Symposium "Games for all purposes? Appropriation, Repurposing and Rejection" ================================================================================= On 4 and 5 June 2013 in Valenciennes, during the "e-virtuoses" scientific convention, dedicated to the use of games and play (digital or not) for utilitarian purposes, we will host a scientific
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Keywords : Serious Game, Serious Gaming, Gamification, Serious Play, Evaluation, Uses, Organisation, Transformation
The development of multiple web applications with features of video games gave way to a new trend called Gamification. However, there isn't a clear explanation that allows the connection of the elements of the game applications with non-game features, mainly in traditional highly regulated financial sector. The aim of this study is to investigate the acceptance of a business application Gamified in e-banking. Based on the Technology Acceptance Model (TAM), the results from an online survey of 18
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Keywords : Gamification, Game
There is not a lot of data available yet in which way Serious Games are integrated in medical education. A lot of different opinions and concepts are discussed concerning in which way Serious Games can be effectively integrated in the medical curriculum. In this article we developed criteria for the implementation of Serious Games for Health in the medical education. 29 Serious Games for Health were tested to their applicability for undergraduate medical education. Six games seem to be suitable
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Keywords : Medical games, Medical education, Health game, Health
(Broacasting our studies)
This paper aims to propose a state of the art of digital tools for health training. On this occasion, it draws an overview of these objects according to 3 categories: Serious Game, Serious Play and Simulator. The analysis of these categories leads us to specify the characteristics, uses, audiences, objectives... of each of them. In this way, we establish a link between Serious Play and Simulator and clearly distinguish Simulators from Serious Games. The simulator is sometimes based on numerical
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Keywords : Serious Game, Serious Play, Simulator, Simulation
A quick update on the website to add some new publications and projects in which we were involved. Regarding publications, you'll find a couple of posters displayed at the VS-Games 2012 conference to present two ongoing research projects. The first one is titled "TBL3D: Towards Serious Applications for Telescope Maintenance and Control", and presents a Serious Games project about the giant Telescope of a french observatory (download the poster). The second poster details a q
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Keywords : projects, publications
This book explores the "Serious Games" universe. It starts with a definition of Serious Games, in order to identify their differences from entertainment videogames. It will then present out with a lot of current examples of Serious Games from various domains: education, healthcare, communication, defense, politics, etc. The third part will explain you the history of Serious Games, while the fourth and final part gathers many interviews with people from the Serious Games field: de
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Keywords : serious game, definition, history, interviews, examples