A propostion of hardware innovation suited for videogames: a full body force feedback mixed with a smell generator. (gameplay concept)
Keywords : free topic, hardware
Move (Student project)
A technical amelioration for gaming on mobile phone, which will allow them to detect their own spatial position, kinda like a Wiimote. This technical innovation will then be used to remix several casual games. (gameplay concept)
Keywords : free topic, hardware
A proposition of technical innovation aimed to strengthen immersion through the use of both 3D sound and Wii movement detection. (gameplay concept)
Keywords : free topic, hardware
Que l’éducation nationale, les Nations Unies et Greenpeace par exemple utilisent des jeux vidéos pour faire passer un message et communiquer, cela révèle que cette forme de loisir numérique constitue une alternative crédible aux formes classiques de la communication. De plus si le message intègre une dimension éducative, au sens le plus global du terme, nous pensons que nous sommes face à un n
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Keywords : Serious Game, Advertainment, Edugame, Education, Innovation, Marketing, Réception
This book details the history of Commode, a company who built legendary computers such as the Commodore PET, theVIC-20, the Commodore 64 and the Amiga. Over more than 550 pages, this book presents the full history of the company, with incredible details and a lot of unique information obtained through interviews with former employees. The story begins in 1976 with Chuck Peddle, an engineer working for MOS Technology, who designed a microprocessor called 6502. It was the first one to be cheap eno
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Keywords : commodore, commodore 64, amiga, jack tramiel, computer
The objective of this paper is to restore the process of development and installation of a project called "Technocity" which aims to develop technology courses of French State Education among the young people from 15 to 18 years old. We develop a gameplay to build a new school guidance tools. We choose to create a dynamic approach with video game and shortly report on different technical job. After, we explore the impact and the reception of this tool in different classrooms by childre
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Keywords : Advertaising tools, Advertainment, Education, Innovation, Marketing, Reception, School guidance, Serious Game
The objective of this paper is to restore the process of development and installation of a project called "Technocity" which aims to develop technology courses of French State Education among the young people from 15 to 18 years old, with a very special care for the girls. We develop a gameplay to build a new school guidance tools. We choose to create a dynamic approach with video game and shortly report on different technical job. After, we explore the impact and the reception of this
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Keywords : School guidance, Advertaising tools, Advertainment, Education, Edumarket game, Innovation, Marketing, Reception
The objective of this paper is to restore the process of development and installation of a project called "Technocity" which aims to develop technology courses of French State Education among the young people from 15 to 18 years old, with a very special care for the girls. We develop a gameplay to build a new school guidance tools. We choose to create a dynamic approach with video game and shortly report on different technical job. After, we explore the impact and the reception of this
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Keywords : serious game, Advertising tools, Advertainment, Education, Edumarket game, Innovation, Marketing, Reception
This book is dedicated to the history of computing, but deals with the history of computer and video games too. The main topic is the birth and legacy of the "Hacker" movement: a group of talented youth people who initiated a drive for computers to be a tool available and useful to everyone. During the dawn of the 60's, in the U.S., at the famous MIT university, a group of students changed the very idea of "computing" by using one of their university's computer to create all
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Keywords : hackers, MIT, spacewar!, apple II, steve wozniak, sierra on line, ken and roberta williams, homebrew computer club