The first (self-published) edition of a book later know as "The Art of Interactive Design". This book deals with the topic of interactivity from an overall point-of-view. Its 400 pages are divided in 4 parts. The first one is dedicated to the fundamentals concepts of interactivity. The second one provides many design tips using real-world examples of successful and flawed applications interfaces. From these examples, the third part lays down a general theory of interactivity, comp
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Keywords : interactivity, design, theory
Most Game Design books tend to illustrate their ideas with some "case studies" coming from industry professionals. This books pushes this idea to the extreme: its 470 pages are solely dedicated to interviews with video game industry professionals. Over 200 professionals are interviewed, mostly American ones, ranging from unknown people to celebrities like Richard Garriott, David Perry, Sid Meier and Peter Molyneux. The advices and tips they give are both insightful and inspiring, and g
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Keywords : game design, professional tips, industry, interview
This book tells us the history of Nintendo, and more specifically how it conquered the US video game market in the 80's. This book details the first steps of Nintendo in the field of video games, both in Japan and in the US. It explores arcade hits like Donkey Kong, alongside with the NES and its most popular games series such as Mario and Zelda. The form of the book is brilliant: it's written like a captivating novel. But the main point is the substance: this book is literally filled with
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Keywords : nintendo, history, hiroshi yamauchi, japan, usa, mario, minoru arakawa, shigeru miyamoto
This is the second edition of one of the first, if not the first, book to seriously tackle the history of video game on a global level. The book structure is chronological: each chapter covers the main events of a single year. Moreover, the author chose to mostly focuses his book on the history of consoles in the US. After a first chapter dedicated to early digital games, the book details the main events of the video game industry between 1970 and 1996. Among others things, it presents the
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Keywords : history, video game, usa, console
This is one of the first, if not the first, book to seriously tackle the history of video game on a global level. The book structure is chronological: each chapter covers the main events of a single year. Moreover, the author chose to mostly focuses his book on the history of consoles in the US. After a first chapter dedicated to early digital games, the book details the main events of the video game industry between 1970 and 1993. Among others things, it presents the various consoles rel
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Keywords : history, video game, console, usa
Answering the theories laid down by the pioneering book "Homo Ludens", Roger Caillois, an anthropologist, writes down a wonderful essay about play and game as a human activity. His work about the classification of games and their definition are part of the "founding books" that any researcher should have read...This french-written book was first translated into English in 1961 under the title "Man, Play and Games."
Keywords : anthropology, sociology, definition, classification