This tiny 100 pages book attempts to tackle a broad question: "Why do people like video games?" The author starts with a quick definition of video games and game genres. He then details the different kind of pleasures video games have to offer: freedom, multiplayer cooperation, immersion, artistic feeling, exploration, and relationship with a virtual pet. While the book is pleasant to read and filled with many relevant examples, the small number of pages prevent the author to fully dev
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Keywords : video game, pleasure, freedom, social interaction, immersion
Over a series of 7 books, Florent Gorges wrote the most complete history of Nintendo. The texts are easy to read and full of unique information, and are illustrated with many pictures of all the games and toys created by the company. This third book in the series is focused on the most famous home console built by Nintendo: the NES / Famicom, and reveals much details about the birth of this machine and its impact in Japan, US and France. An absolutely recommended book to read.
Keywords : history, nintendo, famicom, nes
Abstract: The market success of Video games shows us that they have become a significant alternative for leisure and entertainment. While observing the trends one can realize that game designers tend to transpose or adapt leisure activities such as dance, playing music or sports to the context of video games which has become even more obvious with the appearance of input devices incorporating physical movement as a mode of interaction. Inspired by these different forms of leisure, vide
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Keywords : Design, videogames, interfaces, experiences, fun, interaction
This book focuses on the Assassin's Creed saga: it analyses the first two episodes of the series, alongside with Brotherhood, as the book was written in 2010. This book is divided in three complementary parts. The "Creation" part tells about the birth of the games in Ubisoft studios. The "Universe" part details the scenarios of each episode, written in separate chapters in order to allow you to avoid "spoilers". Last but not least, the "Analysis" part anal
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Keywords : assassin's creed, saga, analysis
The biography of Gunpei Yokoi, one of the most creative employee Nintendo ever had. He is the creator of the Game & Watch, the Gameboy and the Virtual Boy, among others popular toys. This book is an excellent companion to the book series about the history of Nintendo, and offers many details about each creation of this little known genius. Besides the games and toys, this book also deals with the man itself, and more specificially with his famous "lateral thinking for old technologies&q
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Keywords : gunpei yokoi, nintendo, biography, gameboy, game & watch, virtual boy, wonderswan
The biography of Michel Ancel, a french game designer, who is famous for creating the "Rayman" and "Raving Rabbids" series. This book details the creations of this famous game designer, by presenting the main steps of his career: the childhood of Michel Ancel, his first professionnal videogames, Rayman, Beyond Good & Evil, King Kong, Raving Rabbids, and Rayman Origins. Each chapter features an interview of someone who worked with Michel Ancel or who is part of his private
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Keywords : biography, michel ancel, rayman, king kong, raving rabbids, beyond good & evil
The autobiography of Takahashi Meigin, someone relatively unknown here but known by every gamer in Japan. He spent most of his career as a employee in Hudson Soft, a game development studio who created the "Bomberman" and the "Mario Party" series, among many others popular titles. But Takashi Meijin wasn't a regular employee: instead of designing videogames, he was hired to advertise them. A remarkably skilled videogame player, he was casted as living legend during the NES/Fa
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Keywords : biography, takahashi meijin, hudson soft, japon, nes, pc engine, 16 shot
A journal article published in "La Dépèche du Midi" which presents the Serious Games EcoReporter : à la découverte d'Andromède and Le Jardinier Ecolo, designed by Damien Djaouti for his PhD thesis.
Keywords : serious game, ecology
An introductory book to Game Design. It's written by Marc Albinet, a videogame industry veteran. He shares his global view of the key points to design games : gameplay loops, feedbacks, rewards... While the book is very easy to read and is backed by many examples, it doesn't go into the details of these key points, on purpose: the book, weighting 200 pages "only", is first and foremost suited to beginners. This book will provide them with an excellent door to the world of Game Design,
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Keywords : game design, introduction, general view, simple
An article on the history of the pionner videogames invented at the MIT between 1959 and 1962: Mouse in a Maze, Tic-Tac-Toe, Qubic, PDP-1 Chess and Spacewar!
Keywords : history, pionner, mit, videogames