Mecanic (Student project)
A game concept mixing platform and real-time level design. Use your avatar to catch materials, and use them to build new platforms in order to complete all the levels. (gameplay concept)
Keywords : free topic, level design, platform
Move (Student project)
A technical amelioration for gaming on mobile phone, which will allow them to detect their own spatial position, kinda like a Wiimote. This technical innovation will then be used to remix several casual games. (gameplay concept)
Keywords : free topic, hardware
A proposition of technical innovation aimed to strengthen immersion through the use of both 3D sound and Wii movement detection. (gameplay concept)
Keywords : free topic, hardware
An ubiquitous game concept based on FPS. Using the Galileo navigation satellite, the players can play in the same virtual world, even if they are in different physical places. (gameplay concept)
Keywords : free topic, ubiquitous
A fighting game concept involving voices-controlled characters. Words are used to triggers attacks, while voice volume define the power of each attacks. (gameplay concept)
Keywords : free topic, hardware
A game concept involving water. The player must drive water through a series of obstacle, building platform in a wise way. (gameplay concept)
Keywords : free topic, physic, build
An original MMORPG concept, based in world inhabited by Stars and Paparazzis. Stars will try to be the most famous, while Paparrazzi will try to leak embarassing photos of Stars. (gameplay concept)
Keywords : free topic, mmorpg
Spinoff created from Game Classification, this website aims to gather and classify as many Serious Games as possible. Therefore, it relies on a classification model designed for Serious Games, the G/P/S model (Gameplay / Purpose / Scope). http://serious.gameclassification.com/ Publications related to this project Damien Djaouti, Julian Alvarez, Jean-Pierre Jessel, Olivier Rampnoux "Origins of Serious Games" Minhua Ma, Andrea Oikonomou, Lakhmi C. Jain (eds.), « Serio
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Keywords : serious game, classification
SGSE 2007 - Conférence Julian Alvarez & Damien Djaouti envoyé par lyongame
Keywords : serious game, gameplay
Summary: This thesis is situated on the border of the Computer Science and the Social Sciences. It concerns the conception of Serious Games and their use within the context of targeted learning. By a Serious Game we mean a computer application, whose initial intention is to combine coherently the serious aspects (Serious) in a neither exhaustive nor exclusive manner, with instruction, learning, communication or further on information, assorted with the playing aspect of Video Games (Game).
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Keywords : serious game, gameplay, teaching