Analysis of serious games based on pedagogical features and proposal of civil defence training game Gunju Ra, Junghwan Sung, Huibeom Yu, Hyeongyu Min - 2016


Support : Références scientifiques
Auteur(s) : Gunju Ra, Junghwan Sung, Huibeom Yu, Hyeongyu Min
Editeur : International Journal of Computational Vision and Robotics, Volume 6, Issue 3, DOI: 10.1504/IJCVR.2016.077354
Date : 2016
Langue : Langue


This paper focuses on the analysis of serious games. We analysed and evaluated serious games, and particularly their training aspect, based on the classification method of Djaouti et al. (2011b). Further, we evaluated existing training games and based on the results developed a civil defence training game for Korea. The game has been designed to train professional civil defence personnel based on pedagogical features of serious games for training. This research can serve as the groundwork for future training in precautionary measures to be taken during disasters and warfare.


References (2):


Djaouti, D., Alvarez, J. and Jessel, J. (2011a) 'Classifying serious games: the G/P/S model', Handbook of Research on Improving Learning and Motivation Through Educational Games: Multidisciplinary Approaches, pp.118-136, IGI Global.


Djaouti, D., Alvarez, J., Jessel, J. and Rampnoux, O. (2011b) 'Origins of serious games', Serious Games and Edutainment Applications, pp.25-43, Springer-Verlag Limited, London. 



Mots-clés : Serious games, Pedagogical features, Civil defence training, Training games, Game-based training, Safety education