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Characterization and Evaluation of Serious Games: A Perspective of Their Use in Higher Education Imed Boughzala, Ikram Bououd, Hélène Michel - 2013

Informations

Support : Références scientifiques
Auteur(s) : Imed Boughzala, Ikram Bououd, Hélène Michel
Editeur : System Sciences (HICSS), 2013 46th Hawaii International Conference on
Date : 2013
Langue : Langue


Description

Abstract:
Serious games are video games or computer games designed for training or educational purposes. Thanks to the interesting and useful opportunities that they provide such as interactivity, immersion, simulation they become well accepted and well spread among professional and academic fields. However, the selection of the most suitable serious games to a specific educational goal seems to be not well studied in the literature. This paper tries to meet this research gap by developing a new serious game evaluation grid basing on the design science approach. The grid is developed and tested with students and professionals.
References (2):
Alvarez, J. (2007). "Du jeu vidéo au serious game, approches culturelle, pragmatique et formelle." 193.
Djaouti, D. J. A., J. P. Jessel (2011). Classifying Serious Games: The G/P/S Model, Patrick Felicia (ed), "Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches", IGI Global.
 


Mots-clés : Games, Training, Business, Biological system modeling, Educational institutions, Entertainment industry