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Ubiquitous biofeedback serious game for stress management HUSSEIN AL OSMAN, HAIWEI DONG, ABDULMOTALEB EL SADDIK - 2016

Informations

Support : Références scientifiques
Auteur(s) : HUSSEIN AL OSMAN, HAIWEI DONG, ABDULMOTALEB EL SADDIK
Editeur : IEEE Access ( Volume: 4 )
Date : 2016
Langue : Langue


Description

ABSTRACT

 

Serious games augment utilitarian applications with an entertainment dimension. Hence, information pertaining to a utilitarian objective is seamlessly incorporated into the gaming scenario. In this paper, we present the concept of ubiquitous biofeedback serious games (UBSGs), a family of games that integrate biofeedback processes in their operation. They rely on physiological inputs collected from the player through biological sensors for game control. These physiological inputs are converted into quantifiable parameters that reflect the status of a certain physiological process. To prove the practicality of this concept, we develop a UBSG aimed at providing mental stress management services to players. We assess the ability of the game feedback to assist players in modulating their behavior to reduce their stress levels. In our evaluation, we have shown that the majority of participating subjects showed more control over their mental stress when game feedback was enabled.

 

Références (1) :

 

C. Lelardeux, T. Montaut, J. Alvarez, M. Galaup, and P. Lagarrigue, ‘‘Healthcare games and the metaphoric approach,’’ in Serious Games for Healthcare: Applications and Implications, 1st ed., S. Arnab, I. Dunwell, and K. Debattista, Eds. Hershey, PA, USA: Medical Information Science Reference, 2012, pp. 23–49.

 



Mots-clés : Biofeedback, Biological control systems, Physiology, Entertainment industry, Biosensors, Serious gaming, Affective computing, Ubiquitous computing