LudoScience

Designing Therapeutic Games for Seniors: Case Study of "Le Village aux Oiseaux" S. Mader, J. Dupire, S.Natkin, E. Guardiola - 2012

Informations

Support : Références scientifiques
Auteur(s) : S. Mader, J. Dupire, S.Natkin, E. Guardiola
Editeur : AMSE 2012
Date : 2012
Langue : Langue


Description

In this paper, we describe the method we used to design the therapeutic game called Le Village aux Oiseaux, a first person shooter aiming to stimulate the attention network of seniors suffering from the Alzheimer's disease. One of the main issues we had to deal with was how to adapt games designed for adolescents and young adults, to seniors. A lack of studies and game design guidelines, as well as a lack of data on what seniors enjoy while playing made this design more complicated and, thus, interesting to analyse. 
 
Références (2) :
 
J. Alvarez, D.Djaouti (2008), “Une taxonomie des serious games dédiée au secteur de la santé”, Revue de l'Electricité et de l'Electronique, Société de l'Electricité, de l'Electronique et des Technologies de l'Information et de la Communication (SEE), vol. 11, pp. 91-102.
 
D. Djaouti, J. Alvarez, R. Ghassempouri, J.-P. Jessel, G.Methel (2007), “Towards a classification of video games”, Artificial and Ambient Intelligence convention, Artificial Societies for Ambient Intelligence. 
 
D. Djaouti, J. Alvarez, J.-P. Jessel (2010), “Concevoir l'interactivité ludique: une vue d'ensemble des méthodologies de game design”, Actes du colloque Ludovia 2010, Ax-les Thermes, France.


Mots-clés : Therapeutic game, games design, usability, Evaluation, Méthodes, Serious Game, Elderly