LudoScience

Facet Analysis of Video Game Genres Jin Ha Lee, Natascha Karlova, Rachel Ivy Clarke, Katherine Thornton, Andrew Perti - 2014

Informations

Support : Références scientifiques
Auteur(s) : Jin Ha Lee, Natascha Karlova, Rachel Ivy Clarke, Katherine Thornton, Andrew Perti
Editeur : iSchools, iConference 2014 Proceedings (p. 125 - 139). doi:10.9776/14057
Date : 2014
Langue : Langue


Description

Genre is an important feature for organizing and accessing video games. However, current descriptors of video game genres are unstandardized, undefined, and embedded with multiple information dimensions. This paper describes the development of a more complex and sophisticated scheme consisting of 12 facets and 358 foci for describing and representing video game genre information. Using facet analysis, the authors analyzed existing genre labels from scholarly, commercial, and popular sources, and then synthesized them into discrete categories of indexing terms. This new, more robust scheme provides a framework for improved intellectual access to video games along multiple dimensions.
 
Références (2) :
 
Djaouti, D., Alvarez, J., Jessel, J-P., & Methel, G. (2007). Towards a classification of videogames. In Proceedings of the AISB’07 Conference (Scotland, UK).
 
Djaouti, D., Alvarez, J., Jessel, J-P., & Methel, G. (2008). Play, game, world: Anatomy of videogames. International Journal of Intelligent Games & Simulation, 5(1), 35-39.
 
 


Mots-clés : Genre, Jeu vidéo, Média Interactif, Facet analysis