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Playful Interfaces for Scientific Image Data: A Case for Storytelling Amalia Kallergi, Fons J Verbeek - 2014

Informations

Support : Références scientifiques
Auteur(s) : Amalia Kallergi, Fons J Verbeek
Editeur : In book: Emerging Research and Trends in Interactivity and the Human-Computer Interface, Publisher: IGI Global, Editors: K. Blashki, P. Isaías, pp.471-489, DOI: 10.4018/978-1-4666-4623-0.ch024
Date : 2014
Langue : Langue


Description

Recent developments in the field of HCI draw our attention to the potential of playful interfaces, play, and games. This chapter identifies a new but relevant application domain for playful interfaces (i.e. scientific practice involving image data). Given the thesis that play and playfulness are relevant for a researcher’s interaction with scientific images, the question remains: How do we design playful interfaces that support meaningful ways to playfully engage with scientific images? This chapter introduces, investigates, and implements storytelling with scientific images as a worthwhile instance of playful interaction with scientific images. To better understand and further exemplify the potential of storytelling with scientific images, the chapter contributes both a review of utilitarian usages of storytelling with images and findings from a case study storytelling game.
 
Références (1) :
 
Alvarez, J. and Michaud, L. (2008) Serious games. Advergaming, edugaming, training and more. Montpellier, France: IDATE 
 


Mots-clés : Games, Storytelling, Data