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Intelligent Tutoring Systems and Serious Game for Crisis Management: A Multi-agents Integration Architecture Mhammed Ali Oulhaci, Erwan Tranvouez, Sébastien Fournier, Bernard Espinasse - 2013

Informations

Support : Références scientifiques
Auteur(s) : Mhammed Ali Oulhaci, Erwan Tranvouez, Sébastien Fournier, Bernard Espinasse
Editeur : Enabling Technologies: Infrastructure for Collaborative Enterprises (WETICE), 2013 IEEE 22nd International Workshop on
Date : 2013
Langue : Langue


Description

Crisis management, serious games (SG) are more and more used for training. SG permit to reduce the cost of a such training and saving time, and in general provide a fun way to learn. In this paper we propose to bring together SG and Intelligent Tutoring Systems (ITS) in the context of the SIMFOR project, a SG for training in crisis management. We discuss the problems and needs of serious games and an overview of existing works. To enhance the learning aspect in SG, we propose the integration of different ITS functionalities to the SG. To perform this integration process, we propose an collaborative agent-based architecture. This architecture is presented in detail and illustrated on a realistic game scenario.
 
Références (1) :
 
J. Alvarez and D. Djaouti, "An introduction to serious game-definitions and concepts," in Proceedings of Serious Games & Simulation for Risks Management Workshop. LARSEN Science, December 2011. 
 
 


Mots-clés : Collaborative agent-based architecture, Intelligent tutoring systems, Serious Game, Crisis management training, Multiagent integration architecture, Training cost reduction, Time savings, SIMFOR project