LudoScience

Play, Game, World: Anatomy of a videogame Damien Djaouti, Julian Alvarez, Jean-Pierre Jessel, Gilles Methel - 2007

Informations

Support : Publications
Auteur(s) : Damien Djaouti, Julian Alvarez, Jean-Pierre Jessel, Gilles Methel
Editeur : Actes du colloque "International Conference on Computer Games: AI, Animation, Mobile, Educational & Serious Games (Cgames 2007)", La Rochelle
Date : 2007
Langue : Langue


Description

This paper is part of an experimental approach aimed to study the nature of videogames. We will focus on videogames rules in order to try to understand the anatomy of a videogame. Being inspired by the methodology that Propp used for his classification of Russian fairy tales, we have cleared out recurrent diagrams within rules of videogames. We then analysed these rules diagrams by using the definition of a game drawn by Salen & Zimmerman, which led us to propose a definition for the nature of gameplay. Through an additional analysis, we will be able to propose a typology of videogames rules which extends the typology proposed by Frasca. 

Mots-clés : Gameplay, Typologie, Jeux vidéo, Règles, Classification