Support : Publications
Auteur(s) : Julian Alvarez, Damien Djaouti, Rashid Ghassempouri, Jean-Pierre Jessel, Gilles Methel
Editeur : Actes du colloque "Enactive / 06 : Enaction & Complexity", Montpellier, ENACTIVE, pp.99-100
Date : 2006
The aim of this article is to present a classification of video games deduced by a pragmatic approach. The methodology consisted in indexing a significant number of video games by taking account their elementary “game bricks”. At last all these combinations have been studied in a database called V.E.Ga.S.
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Mots-clés : Classification, Briques de gameplay, Gameplay, Game, Play, Morphologie, Taxonomie