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An introduction to Serious game - Definitions and concepts Julian Alvarez, Damien Djaouti - 2011

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Support : Publications
Auteur(s) : Julian Alvarez, Damien Djaouti
Editeur : LARSEN Science 2011 in "Serious Games & Simulation for Risks Management" ISBN 978-2-9541430-0-2 (PDF)
Date : 2011
Langue : Langue


Description

Cet article de revue propose une définition de l'objet "Serious Game" et une approche dédiée à la classification de ces différentes occurences. 

 

 

Ensemble des articles contenues dans la revue "Serious Games & Simulation  for Risks Management" ISBN 978-2-9541430-0-2 (PDF) :

 

ALVAREZ, Julian ; DJAOUTI Damien
An introduction to Serious game - Definitions and concepts .................................................................... p 11

SOLER, Luc ; MARESCAUX, Jacques
Virtual Surgical Simulation - Major rules to develop an efficient educative system................................. p 16

FAUQUET-ALEKHINE, Philippe
Human or avatar: psychological dimensions on full scope, hybrid, and virtual reality simulators ......... p 22

PETIOT, Eric; LABRUCHERIE, Marc
Pilots needs and expectations: perspectives of simulation for training .................................................... p 37

MAVRE, Olivier
Simulation or Serious Games? ................................................................................................................... p 39

VIDAL, Renaud ; FRERSON, Christophe ; JORDA, Luc
Training Incident Management Teams to the Unexpected: The benefits of simulation platforms
and serious games ...................................................................................................................................... p 43

WECKEL, Bertrand ; BESSE, Sylvère
Serious Game & Simulation - Immersion in Virtual Reality tools to change people’s behavior
facing the risks ........................................................................................................................................... p 49

 

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Mots-clés : Serious game, Définition, Classification, Taxinomie