Digital Humanities: Current Perspective, Practices, and Research Bryan W. Carter - 2013


Support : Références scientifiques
Auteur(s) : Bryan W. Carter
Editeur : Emerald
Date : 2013
Langue : Langue


The field of Digital Humanities is becoming more exciting as the number of low-cost or free 
mobile and desktop applications flood the market allowing users to accomplish tasks that 
only a few years ago were either not possible or required complicated coding or high-end ...


References (1):


Djaouti, D., Alvarez, J., Jessel, J.-P., & Rampnoux, O. (2011). Origins of serious games. In M. Ma, A. Oikonomou & L. C. Jain (Eds.), Serious games and edutainment applications (pp. 25-43): Springer London. 

Mots-clés : Serious Game, Retro Serious game