Support : Références scientifiques
Auteur(s) : Cristian Lorenzini, Claudia Faita, Marcello Carrozzino, Franco Tecchia, Massimo Bergamasco
Editeur : Augmented and Virtual Reality, Second International Conference, AVR 2015, Lecce, Italy, August 31 - September 3, 2015, Proceedings, Springer
Date : 2015
Virtual Reality technology is increasingly used for game based learning application, i.e. Digital Serious Games. Simulating reality serious games improve technical skills in different fields and it is often used in medical area. In this research is described “A Day In The HOspital” (ADITHO), a serious game aiming at increase the process of decision making in young physicians through a training that reproduce a realistic clinical situation. In ADITHO the player, from a first person perspective, has to tackle important ethical issues for facing a clinical case. After a description of the game architecture, this paper present an evaluation of the usability of the system and an assessment of the user’s sense of presence and immersion within Virtual Environment during the game experience.
Djaouti, D., Alvarez, J., Jessel, J. P., and Rampnoux, O.: Origins of serious games. In: Serious games and edutainment applications, 25-43. Springer London (2011).
Mots-clés : Digital Serious Game, Medical Ethics, Medical Training, Virtual Reality, Problem Based Learning, Decision Making, Physician-Patient Relationship