LudoScience

Diffusion de nos travaux 474 références

Cette page rassemble nos écrits (scientifiques ou non) ainsi que nos participations à des conférences, ateliers et autres évènements.

a-b-a-c-a design

game-based learning

-

-

3

3d

A

Academic education

Academie

Accompagnement

Accompagnements

Acquisition de connaissances

Activité

Adaptation

Adaptivity

Advergame

Advergames development companies

Advertainment

Advertaising tools

Advertising companies

Advertising tools

Aesthetic experience

Affacturage

Air traffic management

Algorithmie

Alimentation

Allemagne

  • Jennifer Bohn, Maximilian Eibl, Arne Berger, Stefanie Müller
    "Study-Town: a Game for Cultural Awareness"
    SeriousGames '14 Proceedings of the 2014 ACM International Workshop on Serious Games Pages 51-56 ACM New York, NY, USA ©2014, 2014.
    Download

Ambient awareness

Ambient learning

Analyse

Analyse lexicométrique

Analyse lexicométrique

Analyse quantitative

Analysis

Anatomy

App

  • Julian Alvarez, Jean-Pierre Jessel, Gilles Methel
    "PBL and Serious Games"
    Actes du colloque "7th ALE International Workshop: Experience and Reflection on Active Learning in Engineering Education", Toulouse, Geneviève Moore, Anne Hernandez, ISBN : 978-2-87649-051-2, 2007.
    Download paper (PDF - 150ko)

Applications in subject areas

Apprendre

Apprentissage

Apprentissage de la programmation

Apprentissage par le jeu

Apprentissage par problème

  • Julian Alvarez, Jean-Pierre Jessel, Gilles Methel
    "PBL and Serious Games"
    Actes du colloque "7th ALE International Workshop: Experience and Reflection on Active Learning in Engineering Education", Toulouse, Geneviève Moore, Anne Hernandez, ISBN : 978-2-87649-051-2, 2007.
    Download paper (PDF - 150ko)

Apprentissage par projet

  • Julian Alvarez, Jean-Pierre Jessel, Gilles Methel
    "PBL and Serious Games"
    Actes du colloque "7th ALE International Workshop: Experience and Reflection on Active Learning in Engineering Education", Toulouse, Geneviève Moore, Anne Hernandez, ISBN : 978-2-87649-051-2, 2007.
    Download paper (PDF - 150ko)

Apprentissages

Appropriation

Arami alphabets

Aref 2013

Art

Art game

Artefact

Artificial intelligence

Artificial intelligence (incl. robotics)

Assessment grid

Atelier

Audience

Authenticity

Autism

Auto-efficacité

Auto-organisation

Autonomy

Autorégulation

Avantages

Avatar

Awards

Awareness

B

Bacteriology

  • Sugimura, Ryo; Kawazu, Sotaro; Tamari, Hiroki; Watanabe, Kodai; Nishimura, Yohei; Oguma, Toshiki; Watanabe, Katsushiro; Kaneko, Kosuke; Okada, Yoshihiro; Yoshida, Motofumi; Takano, Shigeru; Inoue, Hitoshi
    "Mobile Game for Learning Bacteriology"
    International Association for Development of the Information Society, Paper presented at the International Conference on Mobile Learning 2014 (10th, Madrid, Spain, Feb 28-Mar 2, 2014), 2014.
    Download

Banque

Base de données

Biases

Bibliothèque

Big five

Biological system modeling

Biomedical ethics

Biomedical monitoring

Bomberman x

Bpm

Brique de gameplay

Briques

Briques

  • Julian Alvarez, Damien Djaouti, Jean-Pierre Jessel, Gilles Methel, Pierre Molinier
    "Morphologie des jeux vidéo"
    Actes du colloque "H2PTM'07 (Collaborer, Echanger, Inventer : Expériences de réseaux)", Hammamet, Tunisie, Hermes science, ISBN : 978-2-7462-1891-8, Lavoisier, 2007.
    Télécharger l'article (PDF - 400ko)

Briques de gameplay

Briques gameplay

Budget

Bulimia nervosa

Business

Business process

C

Carmageddon

Carmageddon tv

Casual games

Charactérisation

Children

Chris crawford

Citizen science

  • Alexey Voinov, Nagesh Kolagani, Michael K. McCall, Pierre D. Glynn, Marit E. Kragt, Frank O. Ostermann, Suzanne A. Pierce, Palaniappan Ramu
    "Modelling with stakeholders - Next generation"
    Elsevier, Environmental Modelling & Software Volume 77, March 2016, Pages 196-220, 2016.
    Download

Civil defence training

Classification

Classification des jeux video

Climat motivationnel

Co design

Cognitive rehabilitation

Cognitive stimulation

Cohérence

Coi

Collaborative distance

Collaborative training

Collectivités territoriales

Colloque

Communication

Compagnon virtiel

Composante ludique

Computer science

Computer-supported design

Computers and education

Compétition

Concentration

Concept

Conception

Conception pédagogique

Concepts

Concours

Conduite au changement

Console

Consommateur

Constructivist psychocognitive theories

  • Houda Mouaheb, Ahmed Fahli, Mohammed Moussetad, Said Eljamali
    "The Serious Game: What Educational Benefits?"
    Procedia - Social and Behavioral Sciences Volume 46, 2012, Pages 5502-5508 4th WORLD CONFERENCE ON EDUCATIONAL SCIENCES (WCES-2012) 02-05 February 2012 Barcelona, Spain, 2012.
    Download

Convivialité

Corps

Correlational study

Creation

Creativity

Critical theory

Cross-cultural

Crowdsourcing

  • Alexey Voinov, Nagesh Kolagani, Michael K. McCall, Pierre D. Glynn, Marit E. Kragt, Frank O. Ostermann, Suzanne A. Pierce, Palaniappan Ramu
    "Modelling with stakeholders - Next generation"
    Elsevier, Environmental Modelling & Software Volume 77, March 2016, Pages 196-220, 2016.
    Download

Création

Créativité

Culture

Culture numérique

Customer loyalty

Cyber security

Cyberbullying

D

Datagame

Decision making

Decision-making

Definition

Description grid

Design

Development

Diffusion

Digital circuit course

Digital game-based learning

Digital games

Digital serious game

Digital serious games

Diseases

Dispositifs

Documentaire

Dossier

Débat

Défense

Définition

Détournement de jeux

Développement

E

E-formation

E-learning

E-mental health

Eating disorders

Echange étudiants

  • Jennifer Bohn, Maximilian Eibl, Arne Berger, Stefanie Müller
    "Study-Town: a Game for Cultural Awareness"
    SeriousGames '14 Proceedings of the 2014 ACM International Workshop on Serious Games Pages 51-56 ACM New York, NY, USA ©2014, 2014.
    Download

Ecole

Ecoles

Ecologie

Economics

Ecosystème

Ecrans

Edgeware

Education

Educational board games

Educational contents

  • Ryo Sugimura, Hiroki Tamari, Hiromi Kitaguchi, Sotaro Kawatsu, Kaiki Oya, Yuya Ono, Kosuke Kaneko, Saki Nakazono, Yoshihiro Okada, Motofumi Yoshida, Yukiko Kono
    "Serious Games for Education and Their Effectiveness for Higher Education Medical Students and for Junior High School Students"
    International Journal of Information Technology & Computer Science ( IJITCS ) ( http://www.ijitcs.com ) (ISSN : 2091-1610 ) on volume No : 19 , Issue No : 1 , 2015.
    Download
  • Sugimura, Ryo; Kawazu, Sotaro; Tamari, Hiroki; Watanabe, Kodai; Nishimura, Yohei; Oguma, Toshiki; Watanabe, Katsushiro; Kaneko, Kosuke; Okada, Yoshihiro; Yoshida, Motofumi; Takano, Shigeru; Inoue, Hitoshi
    "Mobile Game for Learning Bacteriology"
    International Association for Development of the Information Society, Paper presented at the International Conference on Mobile Learning 2014 (10th, Madrid, Spain, Feb 28-Mar 2, 2014), 2014.
    Download

Educational games

Educational games for children

Educational games in sweden

Educational institutions

Educational standards

Educational video games

Edugame

Edugaming

Edumarket game

Edutainment

Edutainment game

Effectiveness

  • Esther Kuindersma , Jelke van der Pal, Jaap van den Herik, Aske Plaat
    "Voluntary Play in Serious Games"
    Games and Learning Alliance Volume 9599 of the series Lecture Notes in Computer Science pp 131-140, Springer, 2016.
    Download

Emergent learning

Emotion/affect

Emotions

Engagés

Enjoyment

Enseignant

Enseignement

Entertainment

Entertainment industry

Entrepreneurial learning

  • Rachid Lamrani , El Hassan Abdelwahed, Souad Chraibi, Sara Qassimi, Meriem Hafidi, Abdelaziz El Amrani
    "Serious Game to Enhance and Promote Youth Entrepreneurship"
    Europe and MENA Cooperation Advances in Information and Communication Technologies Volume 520 of the series Advances in Intelligent Systems and Computing pp 77-85, Springer, 2016.
    Download

Entrepreneurship education

  • Rachid Lamrani , El Hassan Abdelwahed, Souad Chraibi, Sara Qassimi, Meriem Hafidi, Abdelaziz El Amrani
    "Serious Game to Enhance and Promote Youth Entrepreneurship"
    Europe and MENA Cooperation Advances in Information and Communication Technologies Volume 520 of the series Advances in Intelligent Systems and Computing pp 77-85, Springer, 2016.
    Download

Entreprises

Environnement virtuel

Esprit critique

Ethical evaluation

Evaluation

Evolution

Exemple

Exemples

Exergames

Experiential service platform

Experiment

Experimental design

Expression

Expérimentation

F

Facial emotion recognition

Feedback

Financements

Finances

Flow

Fonctions

Fonctions utilitaires

Formation

Formation des adultes

Formation professionnelle

Formation à distance

Framework

Freedom of choice

  • Esther Kuindersma , Jelke van der Pal, Jaap van den Herik, Aske Plaat
    "Voluntary Play in Serious Games"
    Games and Learning Alliance Volume 9599 of the series Lecture Notes in Computer Science pp 131-140, Springer, 2016.
    Download

Fun food

G

Game

Game analytics

  • Manuel Freire, Ángel Serrano-Laguna, Borja Manero Iglesias, Iván Martínez-Ortiz, Pablo Moreno-Ger, Baltasar Fernández-Manjón
    "Game Learning Analytics: Learning Analytics for Serious Games"
    Living Reference Work Entry Learning, Design, and Technology pp 1-29, Springer, 2016.
    Download
  • Christian Sebastian Loh (Southern Illinois University), Yanyan Sheng (Southern Illinois University), Dirk Ifenthaler (University of Mannheim)
    "SERIOUS GAMES ANALYTICS: THEORETICAL FRAMEWORK"
    In C. S. Loh, Y. Sheng, & D. Ifenthaler (Eds). Serious Games Analytics: Methodologies for Performance Measurement, Assessment, and Improvement. New York, NY: Springer. [Chapter 1], 2015.
    Download

Game based learning

Game creation toolkits

Game design

Game design competition

Game engine

Game jam

Game learning analytics

Game mechanics

Game one

Game settings

Game-based learning

Game-based learning model

  • Mariya Gachkova, Elena Somova
    "Game-based Approach in e-Learning"
    Institute of Mathematics and Informatics Bulgarian Academy of Sciences, Association for the Development of the Information Society - Proceedings of the National Conference on "Education and Research in the Information Society", Plovdiv, May, 2016, 143p-152p, 2016.
    Download

Game-based training

Gameplay

Games

Games for health

Games for social change

Gamification

Gamification element

Gaming

Gaming 2.0

Gaming aspects

Gaming styles

Gamplay

Geste médical

Gesture-based interaction

Gestures

Global game jam

Goal orientation

Governmentality

Gps

Grille

Health

Health game

Health games

Healthcare

Histoire

Histoire du jeu vidéo

Histoire du serious game

How to learn

Html5

Human performance assessment

  • Christian Sebastian Loh (Southern Illinois University), Yanyan Sheng (Southern Illinois University), Dirk Ifenthaler (University of Mannheim)
    "SERIOUS GAMES ANALYTICS: THEORETICAL FRAMEWORK"
    In C. S. Loh, Y. Sheng, & D. Ifenthaler (Eds). Serious Games Analytics: Methodologies for Performance Measurement, Assessment, and Improvement. New York, NY: Springer. [Chapter 1], 2015.
    Download

Human-computer interaction

Héritage culturel

Hôpital

I

Ict efficiency

Idea assessment

Image processing

Image processing and computer vision

Imaginaire

Immersion

Impact

Improductif

Impulsivity

Industrie

Industrie vidéoludique

Industries culturelles

Ingénierie

Initiation

Injuries

Innovation

Innovation pédagogique

Intelligence artificielle

Intelligence artificielle (ia)

Intelligent agent

Intentionnalité

Interaction

Interaction design

Interactive learning environments

Interactivité

Interface

International

Interview

Interviews

Inter­professional collaboration

Intrinsic motivation

  • Houda Mouaheb, Ahmed Fahli, Mohammed Moussetad, Said Eljamali
    "The Serious Game: What Educational Benefits?"
    Procedia - Social and Behavioral Sciences Volume 46, 2012, Pages 5502-5508 4th WORLD CONFERENCE ON EDUCATIONAL SCIENCES (WCES-2012) 02-05 February 2012 Barcelona, Spain, 2012.
    Download

Introduction

Intérêt

J

Javascript

Jeu

Jeu de rôle

Jeu de société

Jeu sérieux

Jeu video

Jeu vidéo

Jeux dangereux

Jeux de société

Jeux du web

Jeux pour enfants

Jeux serieux

Jeux sérieux

Jeux thérapeutiques

Jeux vidéo

Jeux vidéo thérapeutiques

Jeux éducatifs

Jeuxvideo.com

Jouet sérieux

Jury

K

Kalisto

Kinect

Kinect sensor

Kinésithérapie

Knowledge

Kurdish language

L

Laboratoire

Langues

Learner behaviors

Learning

Learning analytics

  • Manuel Freire, Ángel Serrano-Laguna, Borja Manero Iglesias, Iván Martínez-Ortiz, Pablo Moreno-Ger, Baltasar Fernández-Manjón
    "Game Learning Analytics: Learning Analytics for Serious Games"
    Living Reference Work Entry Learning, Design, and Technology pp 1-29, Springer, 2016.
    Download
  • Christian Sebastian Loh (Southern Illinois University), Yanyan Sheng (Southern Illinois University), Dirk Ifenthaler (University of Mannheim)
    "SERIOUS GAMES ANALYTICS: THEORETICAL FRAMEWORK"
    In C. S. Loh, Y. Sheng, & D. Ifenthaler (Eds). Serious Games Analytics: Methodologies for Performance Measurement, Assessment, and Improvement. New York, NY: Springer. [Chapter 1], 2015.
    Download

Learning effect

Learning experience

Learning from games

Learning game

Learning mechanics

Learning path

Learning process

  • Rachid Lamrani , El Hassan Abdelwahed, Souad Chraibi, Sara Qassimi, Meriem Hafidi, Abdelaziz El Amrani
    "Serious Game to Enhance and Promote Youth Entrepreneurship"
    Europe and MENA Cooperation Advances in Information and Communication Technologies Volume 520 of the series Advances in Intelligent Systems and Computing pp 77-85, Springer, 2016.
    Download

Learning scenarios

Learnstrument

Lego

Level design

Libraries archives

Library

Limite

Limites

Littérature

Living lab

Logiciel libre

Logo

Ludification

Ludo-éducatif

Ludopédagogie

Ludothèque

M

Management

Mandatory play

Marché

Marchés

Marketing

Material discourse analysis

Maternelle

Maths

Mathématiques

Media archaeology

Medical computing

Medical ethics

Medical training

Medical treatment

Mental training

Merci dorian

Message

Methode

Methodes

Microscope

Microéconomie

Middle school science

Militants

Military making-decision

Military teaching

Mise en abyme

Mit

Mobile learning

  • Ryo Sugimura, Hiroki Tamari, Hiromi Kitaguchi, Sotaro Kawatsu, Kaiki Oya, Yuya Ono, Kosuke Kaneko, Saki Nakazono, Yoshihiro Okada, Motofumi Yoshida, Yukiko Kono
    "Serious Games for Education and Their Effectiveness for Higher Education Medical Students and for Junior High School Students"
    International Journal of Information Technology & Computer Science ( IJITCS ) ( http://www.ijitcs.com ) (ISSN : 2091-1610 ) on volume No : 19 , Issue No : 1 , 2015.
    Download
  • Sugimura, Ryo; Kawazu, Sotaro; Tamari, Hiroki; Watanabe, Kodai; Nishimura, Yohei; Oguma, Toshiki; Watanabe, Katsushiro; Kaneko, Kosuke; Okada, Yoshihiro; Yoshida, Motofumi; Takano, Shigeru; Inoue, Hitoshi
    "Mobile Game for Learning Bacteriology"
    International Association for Development of the Information Society, Paper presented at the International Conference on Mobile Learning 2014 (10th, Madrid, Spain, Feb 28-Mar 2, 2014), 2014.
    Download

Model-driven authoring

Modeling

Mods

Modèle

Modèle formel

Modèle évaluatif

Modèles économiques

Modélisation

Monitoring

Montpellier

Mooc

Morphologie

Moteurs de jeux

Motivation

Multijoueur

Médecin

Médecine

  • Julian Alvarez, Patrick Plant, Gustavo Adolfo Angulo Mendoz, Pierre Hamel, Thomas Michael Power, Margarida Romero, Holly O. Witteman, Jean-Nicolas Proulx, Catinca-Adriana Stan, Sophie Callies, Basque Josianne, Eric Beaudry
    "Jeux numériques et apprentissages"
    CIRTA 2016 / Université de Sherbrooke / Université de Laval / TELUQ / Université de Montréal / UQAM, 2016.
  • Nathalie Picard
    "Soigner avec la simulation médicale"
    Le Monde, 2016.
    Lire l'article

Médiathèque

Médiation

Médiation culturelle

Métalepse

Métaphore

Méthode expérimentale

Méthodologie

N

Narration interactive

Natural user interface

Netherlands

Neuroscience

Newsgames

Non-linear gameplay

Non-violence

Nui

Numérique

O

Objets communicants

Objets internet

Objets tangibles

Oil and gas separation

Organisation

Orientation

Outil auteur

Outils

Outils de game design

Ouvrage

P

Parcours thérapeutique

Paris games week

Partenariat

Participative process

Participatory sensing

Pathologie psychiatrique

Patient rehabilitation

Patient treatment

Patients' and therapists' viewpoint

Pedagogical features

Perception

Personal computing

Personality traits

Persuasive technology

Pharmacy practice education

Pharmacy-related serious game

Philitainment

Photography

Physician-patient relationship

Pionniers

Pitch

Play

Player-generated content

Playful interactions

Playful learning

Playfulness

Playstation

Pokémon

Pokémon go

Population

Portable

Posture du joueur

Pratiques dangereuses

Presentation

Primary school

Prise de conscience

Problem based learning

Problem-based learning

Process control system

Process improvement

Productif

Professional training

Programmation

  • Julian Alvarez, Patrick Plant, Gustavo Adolfo Angulo Mendoz, Pierre Hamel, Thomas Michael Power, Margarida Romero, Holly O. Witteman, Jean-Nicolas Proulx, Catinca-Adriana Stan, Sophie Callies, Basque Josianne, Eric Beaudry
    "Jeux numériques et apprentissages"
    CIRTA 2016 / Université de Sherbrooke / Université de Laval / TELUQ / Université de Montréal / UQAM, 2016.

Protocole

Préhistoire

Présentation

Préservation de la faune

Prévention

Psychiatrie

Psycholog

Psychotherapy

Psychothérapie

Public féminin

Pédagogie

Pédagogie active

Pédagogie universitaire

Pédagogique active

Q

Quality of life (qol)

Quasi-experiment

Reception

Recherche

Recherche scientifique

Recrutement

Rehabilitation

Relation client

Relaxation

Ressources

Retour d'expérience

Retours sur investissement

Retro serious game

Retro serious games

Retrogaming

Reward systems

Rfid

Rhetoric of progress

Robotique

Role-play

Règles

Réalité virtuelle

Réception

Réorganisation

Rétro gaming

Rétro serious games

Rétro sg

Rétrogaming

S

Safety education

Samples

Sandbox

Sanitaire

Santé

Saturn

Scenario generation

School guidance

Science learning

Scénario

Scénario didactique

Scénario pédagogique

Scénario thérapeutique

Secondary education

Secondary school

Seconde générale

Securité aéronautique

Seminaire

Semio-pragmatique

Sensibilisation

Serious diverting

Serious game

Serious games

Serious games analytics

  • Jina Kang, Sa Liu and Min Liu
    "Tracking Students? Activities in Serious Games"
    Learning and Knowledge Analytics in Open Education pp 125-137, 2017.
    Download
  • Christian Sebastian Loh (Southern Illinois University), Yanyan Sheng (Southern Illinois University), Dirk Ifenthaler (University of Mannheim)
    "SERIOUS GAMES ANALYTICS: THEORETICAL FRAMEWORK"
    In C. S. Loh, Y. Sheng, & D. Ifenthaler (Eds). Serious Games Analytics: Methodologies for Performance Measurement, Assessment, and Improvement. New York, NY: Springer. [Chapter 1], 2015.
    Download

Serious games methodologies

Serious gaming

Serious modding

Serious play

Service innovation

Sg-lom

Sign language

Simulate

Simulateur

Simulation

Simulation environment

Simulation-based learning

Simulations

Simulations médicales et chirurgicales

Simulator

Situated learning

  • Houda Mouaheb, Ahmed Fahli, Mohammed Moussetad, Said Eljamali
    "The Serious Game: What Educational Benefits?"
    Procedia - Social and Behavioral Sciences Volume 46, 2012, Pages 5502-5508 4th WORLD CONFERENCE ON EDUCATIONAL SCIENCES (WCES-2012) 02-05 February 2012 Barcelona, Spain, 2012.
    Download

Social impact games

Social media

  • Alexey Voinov, Nagesh Kolagani, Michael K. McCall, Pierre D. Glynn, Marit E. Kragt, Frank O. Ostermann, Suzanne A. Pierce, Palaniappan Ramu
    "Modelling with stakeholders - Next generation"
    Elsevier, Environmental Modelling & Software Volume 77, March 2016, Pages 196-220, 2016.
    Download

Social media components

Socio-cognitive conflicts

  • Houda Mouaheb, Ahmed Fahli, Mohammed Moussetad, Said Eljamali
    "The Serious Game: What Educational Benefits?"
    Procedia - Social and Behavioral Sciences Volume 46, 2012, Pages 5502-5508 4th WORLD CONFERENCE ON EDUCATIONAL SCIENCES (WCES-2012) 02-05 February 2012 Barcelona, Spain, 2012.
    Download

Software engineering

Stakeholders

Statistiques

Storylines

Strategy

Student achievement

Student engagement

Studio

Suivi du joueur

Symposium

Systems architecture

Systems engineering education

Systems thinking

Système

Système organisé

Systèmes multi-agents

Sémiotique

T

Table interactive

Table ronde

Tactics

Taxinomie

Taxonomie

Teaching-learning process

Teaching/learning strategies

Team building

Team formation

Technological platforms

Telescope

Tennis

Testing

Theoretical foundation

  • Christian Sebastian Loh (Southern Illinois University), Yanyan Sheng (Southern Illinois University), Dirk Ifenthaler (University of Mannheim)
    "SERIOUS GAMES ANALYTICS: THEORETICAL FRAMEWORK"
    In C. S. Loh, Y. Sheng, & D. Ifenthaler (Eds). Serious Games Analytics: Methodologies for Performance Measurement, Assessment, and Improvement. New York, NY: Springer. [Chapter 1], 2015.
    Download

Thématiques

Tools

Tourisme

Training

Training games

Transfert

Tri des déchets

Tutor intelligent

Tv

Typologie

U

Uncertainty

  • Alexey Voinov, Nagesh Kolagani, Michael K. McCall, Pierre D. Glynn, Marit E. Kragt, Frank O. Ostermann, Suzanne A. Pierce, Palaniappan Ramu
    "Modelling with stakeholders - Next generation"
    Elsevier, Environmental Modelling & Software Volume 77, March 2016, Pages 196-220, 2016.
    Download

University education

Université

Unreleased

User co-creation

User experience

User interfaces and human computer interaction

Usine à jeux

Usines à jeux

  • Julian Alvarez, Patrick Plant, Gustavo Adolfo Angulo Mendoz, Pierre Hamel, Thomas Michael Power, Margarida Romero, Holly O. Witteman, Jean-Nicolas Proulx, Catinca-Adriana Stan, Sophie Callies, Basque Josianne, Eric Beaudry
    "Jeux numériques et apprentissages"
    CIRTA 2016 / Université de Sherbrooke / Université de Laval / TELUQ / Université de Montréal / UQAM, 2016.

Utilité

V

Valeur ajoutée

Validity

Valorisation

Variables

Vectrex

Video games

Videogames

Viewing perspectives

Violence

Virtual environment

Virtual environments

Virtual heritage

Virtual reality

Virtual simulation

Visualization

Volcan

Volition

Vulgarisation

W

War games

Wargames

Web 2.0

Well­being theory

X

X-ray

Xpo 2089 cyber revolution

é

école

écologie

éducation