LudoScience

Diffusion de nos travaux 535 références

Cette page rassemble nos écrits (scientifiques ou non) ainsi que nos participations à des conférences, ateliers et autres évènements.

a-b-a-c-a design

game-based learning

jouabilité

-

-

3

3d

3d environment

A

Academic education

Academie

Accompagnement

Accompagnements

Acquisition de connaissances

Activisme

Activité

Adaptation

Adaptation models

Adaptivity

Advergame

Advergames development companies

Advertainment

Advertaising tools

Advertising companies

Advertising tools

Aesthetic experience

Affacturage

Affective computing

Air traffic management

Algorithmie

Alimentation

Allemagne

  • Jennifer Bohn, Maximilian Eibl, Arne Berger, Stefanie Müller
    "Study-Town: a Game for Cultural Awareness"
    SeriousGames '14 Proceedings of the 2014 ACM International Workshop on Serious Games Pages 51-56 ACM New York, NY, USA ©2014, 2014.
    Download

Ambient awareness

Ambient learning

Analyse

Analyse lexicométrique

Analyse activité

Analyse des compétences

Analyse lexicométrique

Analyse quantitative

Analysis

Anatomy

App

  • Julian Alvarez, Jean-Pierre Jessel, Gilles Methel
    "PBL and Serious Games"
    Actes du colloque "7th ALE International Workshop: Experience and Reflection on Active Learning in Engineering Education", Toulouse, Geneviève Moore, Anne Hernandez, ISBN : 978-2-87649-051-2, 2007.
    Download paper (PDF - 150ko)

Applications in subject areas

Apprendre

Apprentissage

Apprentissage de la programmation

Apprentissage multi-modal

Apprentissage par l'action

Apprentissage par le jeu

Apprentissage par problème

  • Julian Alvarez, Jean-Pierre Jessel, Gilles Methel
    "PBL and Serious Games"
    Actes du colloque "7th ALE International Workshop: Experience and Reflection on Active Learning in Engineering Education", Toulouse, Geneviève Moore, Anne Hernandez, ISBN : 978-2-87649-051-2, 2007.
    Download paper (PDF - 150ko)

Apprentissage par projet

  • Julian Alvarez, Jean-Pierre Jessel, Gilles Methel
    "PBL and Serious Games"
    Actes du colloque "7th ALE International Workshop: Experience and Reflection on Active Learning in Engineering Education", Toulouse, Geneviève Moore, Anne Hernandez, ISBN : 978-2-87649-051-2, 2007.
    Download paper (PDF - 150ko)

Apprentissages

Appropriation

Arami alphabets

Aref 2013

Art

Art game

Artefact

Artificial intelligence

Artificial intelligence (incl. robotics)

Assessment grid

Atelier

Attitude ludique

Audience

Authenticity

Autism

Auto-efficacité

Auto-organisation

Automatic knowledge extraction

Autonomy

Autorégulation

Avantages

Avatar

Avatars

Awards

Awareness

B

Bacteriology

  • Sugimura, Ryo; Kawazu, Sotaro; Tamari, Hiroki; Watanabe, Kodai; Nishimura, Yohei; Oguma, Toshiki; Watanabe, Katsushiro; Kaneko, Kosuke; Okada, Yoshihiro; Yoshida, Motofumi; Takano, Shigeru; Inoue, Hitoshi
    "Mobile Game for Learning Bacteriology"
    International Association for Development of the Information Society, Paper presented at the International Conference on Mobile Learning 2014 (10th, Madrid, Spain, Feb 28-Mar 2, 2014), 2014.
    Download

Bandes-dessinées

Banque

Base de données

Best practice

Biases

Bibliothèque

Big five

Biofeedback

Biological control systems

Biological system modeling

Biomedical ethics

Biomedical monitoring

Biosensors

Bloc opératoire

Bloom's taxonomy

Bluetooth

Board game

Bomberman x

Bpm

Brique de gameplay

Briques

Briques

  • Julian Alvarez, Damien Djaouti, Jean-Pierre Jessel, Gilles Methel, Pierre Molinier
    "Morphologie des jeux vidéo"
    Actes du colloque "H2PTM'07 (Collaborer, Echanger, Inventer : Expériences de réseaux)", Hammamet, Tunisie, Hermes science, ISBN : 978-2-7462-1891-8, Lavoisier, 2007.
    Télécharger l'article (PDF - 400ko)

Briques de gameplay

Briques gameplay

Budget

Bulimia nervosa

Business

Business data processing

Business management simulation game

Business process

Business process management

C

Carmageddon

Carmageddon tv

Cartographie

Casual games

Charactérisation

Chaîne éditoriale scenarichain

Children

Chris crawford

Chômage

Citizen science

  • Alexey Voinov, Nagesh Kolagani, Michael K. McCall, Pierre D. Glynn, Marit E. Kragt, Frank O. Ostermann, Suzanne A. Pierce, Palaniappan Ramu
    "Modelling with stakeholders - Next generation"
    Elsevier, Environmental Modelling & Software Volume 77, March 2016, Pages 196-220, 2016.
    Download

Civil defence training

Classification

Classification des jeux video

Climat motivationnel

Co design

Cognition

Cognitive rehabilitation

Cognitive stimulation

Cohérence

Coi

Collaboration

Collaborative distance

Collaborative training

Collectivités territoriales

Colloque

Collège

Communication

Compagnon virtiel

Companies

Comportements informationnels

Composante ludique

Computer science

Computer-supported design

Computers and education

Compétition

Concentration

Concept

Conception

Conception pédagogique

Concepts

Concours

Conduite au changement

Conflit instrumental

Connaissance

Conscience de la situation

Console

Consommateur

Constructivist psychocognitive theories

  • Houda Mouaheb, Ahmed Fahli, Mohammed Moussetad, Said Eljamali
    "The Serious Game: What Educational Benefits?"
    Procedia - Social and Behavioral Sciences Volume 46, 2012, Pages 5502-5508 4th WORLD CONFERENCE ON EDUCATIONAL SCIENCES (WCES-2012) 02-05 February 2012 Barcelona, Spain, 2012.
    Download

Convivialité

Coopération

Corps

Correlational study

Coût

Creation

Creativity

Critical theory

Cross-cultural

Crowdsourcing

  • Alexey Voinov, Nagesh Kolagani, Michael K. McCall, Pierre D. Glynn, Marit E. Kragt, Frank O. Ostermann, Suzanne A. Pierce, Palaniappan Ramu
    "Modelling with stakeholders - Next generation"
    Elsevier, Environmental Modelling & Software Volume 77, March 2016, Pages 196-220, 2016.
    Download

Création

Créativité

Culture

Culture numérique

Customer loyalty

Cyber security

Cyberbullying

D

Data

Datagame

Decision making

Decision-making

Definition

Description grid

Design

Design de jeux vidéo

Design game

Development

Dewey

Dialogue humain-machine

Didactique des mathématiques

Diffusion

Digital circuit course

Digital collaborative environment

Digital game-based learning

Digital games

Digital serious game

Digital serious games

Diplôme

Diseases

Dispositif formation

Dispositifs

Documentaire

Dossier

Débat

Défense

Définition

Détournement de jeux

Développement

Développement

E

E-formation

E-learning

E-mental health

E-sport

Eating disorders

Echange étudiants

  • Jennifer Bohn, Maximilian Eibl, Arne Berger, Stefanie Müller
    "Study-Town: a Game for Cultural Awareness"
    SeriousGames '14 Proceedings of the 2014 ACM International Workshop on Serious Games Pages 51-56 ACM New York, NY, USA ©2014, 2014.
    Download

Ecole

Ecoles

Ecologie

Economics

Ecosystème

Ecrans

Edgeware

Education

Educational board games

Educational business game

Educational contents

  • Ryo Sugimura, Hiroki Tamari, Hiromi Kitaguchi, Sotaro Kawatsu, Kaiki Oya, Yuya Ono, Kosuke Kaneko, Saki Nakazono, Yoshihiro Okada, Motofumi Yoshida, Yukiko Kono
    "Serious Games for Education and Their Effectiveness for Higher Education Medical Students and for Junior High School Students"
    International Journal of Information Technology & Computer Science ( IJITCS ) ( http://www.ijitcs.com ) (ISSN : 2091-1610 ) on volume No : 19 , Issue No : 1 , 2015.
    Download
  • Sugimura, Ryo; Kawazu, Sotaro; Tamari, Hiroki; Watanabe, Kodai; Nishimura, Yohei; Oguma, Toshiki; Watanabe, Katsushiro; Kaneko, Kosuke; Okada, Yoshihiro; Yoshida, Motofumi; Takano, Shigeru; Inoue, Hitoshi
    "Mobile Game for Learning Bacteriology"
    International Association for Development of the Information Society, Paper presented at the International Conference on Mobile Learning 2014 (10th, Madrid, Spain, Feb 28-Mar 2, 2014), 2014.
    Download

Educational game design checklist

Educational game design framework

Educational games

Educational games for children

Educational games in sweden

Educational institutions

Educational standards

Educational video games

Edugame

Edugaming

Edumarket game

Edutainment

Edutainment game

Effectiveness

  • Esther Kuindersma , Jelke van der Pal, Jaap van den Herik, Aske Plaat
    "Voluntary Play in Serious Games"
    Games and Learning Alliance Volume 9599 of the series Lecture Notes in Computer Science pp 131-140, Springer, 2016.
    Download

Emergent learning

Emotion

Emotion/affect

Emotions

Emotions in hci

Emploi

Enaction

Encadrement

Engagés

Enjoyment

Enseignant

Enseignement

Enseignement numérique

Entertainment

Entertainment industry

Entertainment systems

Entrepreneurial learning

  • Rachid Lamrani , El Hassan Abdelwahed, Souad Chraibi, Sara Qassimi, Meriem Hafidi, Abdelaziz El Amrani
    "Serious Game to Enhance and Promote Youth Entrepreneurship"
    Europe and MENA Cooperation Advances in Information and Communication Technologies Volume 520 of the series Advances in Intelligent Systems and Computing pp 77-85, Springer, 2016.
    Download

Entrepreneurship education

  • Rachid Lamrani , El Hassan Abdelwahed, Souad Chraibi, Sara Qassimi, Meriem Hafidi, Abdelaziz El Amrani
    "Serious Game to Enhance and Promote Youth Entrepreneurship"
    Europe and MENA Cooperation Advances in Information and Communication Technologies Volume 520 of the series Advances in Intelligent Systems and Computing pp 77-85, Springer, 2016.
    Download

Entreprises

Environnement virtuel

Environnements virtuels informes

Erreurs médicale

Esprit critique

Ethical evaluation

Ethique professionnelle

Ethnométhodologie

Evaluation

Evaluation individualisze

Evaluation methods and techniques

Evolution

Exemple

Exemples

Exergames

Experiential service platform

Experiment

Experimental design

Expression

Expérimentation

F

Facial emotion recognition

Feedback

Financements

Finances

Flow

Fonctions

Fonctions utilitaires

Football (soccer)

Formation

Formation des adultes

Formation professionnelle

Formation à distance

Framework

Freedom of choice

  • Esther Kuindersma , Jelke van der Pal, Jaap van den Herik, Aske Plaat
    "Voluntary Play in Serious Games"
    Games and Learning Alliance Volume 9599 of the series Lecture Notes in Computer Science pp 131-140, Springer, 2016.
    Download

Fun food

G

Game

Game analytics

  • Manuel Freire, Ángel Serrano-Laguna, Borja Manero Iglesias, Iván Martínez-Ortiz, Pablo Moreno-Ger, Baltasar Fernández-Manjón
    "Game Learning Analytics: Learning Analytics for Serious Games"
    Living Reference Work Entry Learning, Design, and Technology pp 1-29, Springer, 2016.
    Download
  • Christian Sebastian Loh (Southern Illinois University), Yanyan Sheng (Southern Illinois University), Dirk Ifenthaler (University of Mannheim)
    "SERIOUS GAMES ANALYTICS: THEORETICAL FRAMEWORK"
    In C. S. Loh, Y. Sheng, & D. Ifenthaler (Eds). Serious Games Analytics: Methodologies for Performance Measurement, Assessment, and Improvement. New York, NY: Springer. [Chapter 1], 2015.
    Download

Game based learning

Game creation toolkits

Game design

Game design competition

Game engine

Game evaluation

Game jam

Game learning analytics

Game mechanics

Game one

Game settings

Game-based learning

Game-based learning model

  • Mariya Gachkova, Elena Somova
    "Game-based Approach in e-Learning"
    Institute of Mathematics and Informatics Bulgarian Academy of Sciences, Association for the Development of the Information Society - Proceedings of the National Conference on "Education and Research in the Information Society", Plovdiv, May, 2016, 143p-152p, 2016.
    Download

Game-based training

Gameplay

Games

Games for health

Games for social change

Gamification

Gamification element

Gaming

Gaming 2.0

Gaming aspects

Gaming styles

Gamplay

Gbls

Geste médical

Gesture-based interaction

Gestures

Global game jam

Goal orientation

Governmentality

Gps

Graphics

Grille

Gynecology

Health

Health game

Health games

Healthcare

Histoire

Histoire du jeu vidéo

Histoire du serious game

How to learn

Html5

Human performance assessment

  • Christian Sebastian Loh (Southern Illinois University), Yanyan Sheng (Southern Illinois University), Dirk Ifenthaler (University of Mannheim)
    "SERIOUS GAMES ANALYTICS: THEORETICAL FRAMEWORK"
    In C. S. Loh, Y. Sheng, & D. Ifenthaler (Eds). Serious Games Analytics: Methodologies for Performance Measurement, Assessment, and Improvement. New York, NY: Springer. [Chapter 1], 2015.
    Download

Human-computer interaction

Hypermédia

Héritage culturel

Hôpital

I

Ict efficiency

Idea assessment

Image processing

Image processing and computer vision

Imaginaire

Immersion

Impact

Improductif

Impulsivity

In-game advertising

Indoor

Industrie

Industrie vidéoludique

Industries culturelles

Information

Information systems

Ingénierie

Ingénierie pédagogique

Initiation

Injuries

Innovation

Innovation pédagogique

Input devices

Insertion

Instructional design

Intelligence artificielle

Intelligence artificielle (ia)

Intelligent agent

Intentionnalité

Interaction

Interaction design

Interactive learning environments

Interactivité

Interface

International

Interview

Interviews

Inter­professional collaboration

Intrinsic motivation

  • Houda Mouaheb, Ahmed Fahli, Mohammed Moussetad, Said Eljamali
    "The Serious Game: What Educational Benefits?"
    Procedia - Social and Behavioral Sciences Volume 46, 2012, Pages 5502-5508 4th WORLD CONFERENCE ON EDUCATIONAL SCIENCES (WCES-2012) 02-05 February 2012 Barcelona, Spain, 2012.
    Download

Introduction

Intérêt

J

Javascript

Jeu

Jeu casual

Jeu de rôle

Jeu de société

Jeu pédagogique

Jeu sérieux

Jeu video

Jeu vidéo

Jeux

Jeux dangereux

Jeux de société

Jeux du web

Jeux pour enfants

Jeux serieux

Jeux sérieux

Jeux thérapeutiques

Jeux vidéo

Jeux vidéo thérapeutiques

Jeux éducatifs

Jeuxvideo.com

Jouabilité

Jouet sérieux

Joueur instrumental

Jury

K

Kalisto

Kinect

Kinect sensor

Kinésithérapie

Knowledge

Kurdish language

L

Laboratoire

Langue naturelle

Langues

Learner behaviors

Learning

Learning analytics

  • Manuel Freire, Ángel Serrano-Laguna, Borja Manero Iglesias, Iván Martínez-Ortiz, Pablo Moreno-Ger, Baltasar Fernández-Manjón
    "Game Learning Analytics: Learning Analytics for Serious Games"
    Living Reference Work Entry Learning, Design, and Technology pp 1-29, Springer, 2016.
    Download
  • Christian Sebastian Loh (Southern Illinois University), Yanyan Sheng (Southern Illinois University), Dirk Ifenthaler (University of Mannheim)
    "SERIOUS GAMES ANALYTICS: THEORETICAL FRAMEWORK"
    In C. S. Loh, Y. Sheng, & D. Ifenthaler (Eds). Serious Games Analytics: Methodologies for Performance Measurement, Assessment, and Improvement. New York, NY: Springer. [Chapter 1], 2015.
    Download

Learning assessment

Learning effect

Learning experience

Learning from games

Learning game

Learning games

Learning mechanics

Learning path

Learning process

Learning scenarios

Learnstrument

Lego

Level design

Libraries archives

Library

Limite

Limites

Littérature

Living lab

Localization

Logiciel libre

Logo

Ludicisation

Ludification

Ludo-éducatif

Ludopédagogie

Ludothèque

M

Management

Management interculturel

Mandatory play

Marché

Marchés

Marketing

Material discourse analysis

Maternelle

Maths

Mathématiques

Media archaeology

Medical computing

Medical ethics

Medical training

Medical treatment

Mental training

Merci dorian

Message

Methode

Methodes

Microscope

Microéconomie

Middle school science

Militants

Military making-decision

Military teaching

Mise en abyme

Mit

Mobile

Mobile learning

  • Ryo Sugimura, Hiroki Tamari, Hiromi Kitaguchi, Sotaro Kawatsu, Kaiki Oya, Yuya Ono, Kosuke Kaneko, Saki Nakazono, Yoshihiro Okada, Motofumi Yoshida, Yukiko Kono
    "Serious Games for Education and Their Effectiveness for Higher Education Medical Students and for Junior High School Students"
    International Journal of Information Technology & Computer Science ( IJITCS ) ( http://www.ijitcs.com ) (ISSN : 2091-1610 ) on volume No : 19 , Issue No : 1 , 2015.
    Download
  • Sugimura, Ryo; Kawazu, Sotaro; Tamari, Hiroki; Watanabe, Kodai; Nishimura, Yohei; Oguma, Toshiki; Watanabe, Katsushiro; Kaneko, Kosuke; Okada, Yoshihiro; Yoshida, Motofumi; Takano, Shigeru; Inoue, Hitoshi
    "Mobile Game for Learning Bacteriology"
    International Association for Development of the Information Society, Paper presented at the International Conference on Mobile Learning 2014 (10th, Madrid, Spain, Feb 28-Mar 2, 2014), 2014.
    Download

Model-driven authoring

Modeling

Mods

Modèle

Modèle formel

Modèle évaluatif

Modèles économiques

Modélisation

Monde virtuel

Monitoring

Montpellier

Mooc

Morphologie

Moteurs de jeux

Motivation

Multi-agent simulation

Multijoueur

Médecin

Médecine

Médiathèque

Médiation

Médiation culturelle

Métalepse

Métaphore

Méthode cas

Méthode expérimentale

Méthodologie

N

Narration interactive

Natural user interface

Netherlands

Neuroscience

News game

Newsgames

Non-linear gameplay

Non-violence

Nui

Numérique

O

Objet-frontière

Objets communicants

Objets internet

Objets tangibles

Obstetric emergencies

Oil and gas separation

Ontology learning

Opale

Organisation

Orientation

Outil auteur

Outils

Outils de game design

Ouvrage

P

Parcours thérapeutique

Paris games week

Partenariat

Participative process

Participatory sensing

Pathologie psychiatrique

Patient rehabilitation

Patient treatment

Patient virtuel

Patients' and therapists' viewpoint

Patrimoine culturel bâti

Patterns

  • Jonathan Lessard, Carl Therrien
    "Présentation"
    Sciences du jeu, 4 | 2015 : Evolution des jeux : catalyseurs, mécanismes et agents, 2015.
    Lire l'article

Pedagogical features

Perception

Perception ludique

Performance improvement

Personal computing

Personality traits

Persuasive technology

Pharmacy practice education

Pharmacy-related serious game

Philitainment

Photography

Physician-patient relationship

Physiology

Pionniers

Pitch

Placement de produits

Plateforme collaborative

Play

Player-generated content

Playful interactions

Playful learning

Playfulness

Playstation

Pokémon

Pokémon go

Political game

Population

Portable

Posture du joueur

Pragmatisme

Pratique du design

Pratiques dangereuses

Pratiques ludiques

Presentation

Primary school

Prise de conscience

Problem based learning

Problem-based learning

Process control system

Process improvement

Productif

Professional training

Programmation

  • Julian Alvarez, Patrick Plant, Gustavo Adolfo Angulo Mendoz, Pierre Hamel, Thomas Michael Power, Margarida Romero, Holly O. Witteman, Jean-Nicolas Proulx, Catinca-Adriana Stan, Sophie Callies, Basque Josianne, Eric Beaudry
    "Jeux numériques et apprentissages"
    CIRTA 2016 / Université de Sherbrooke / Université de Laval / TELUQ / Université de Montréal / UQAM, 2016.

Projet proffiterrole

Proposals

Protocole

Préhistoire

Présentation

Préservation de la faune

Prévention

Psychiatrie

Psycholog

Psychotherapy

Psychothérapie

Public féminin

Publicité

Pédagogie

Pédagogie active

Pédagogie universitaire

Pédagogique active

Q

Quality of life (qol)

Qualité

Quasi-experiment

Reception

Recherche

Recherche scientifique

Recrutement

Reducing training cost

Rehabilitation

Relation client

Relaxation

Ressources

Restitution

Retour d'expérience

Retours sur investissement

Retro serious game

Retro serious games

Retrogaming

Reward systems

Rfid

Rh

Rhetoric of progress

Robotique

Role-play

Règles

Réalité virtuelle

Réception

Réorganisation

Réseaux sociaux numériques

Rétro gaming

Rétro serious games

Rétro sg

Rétrogaming

Rôle du designer

S

Safety education

Samples

Sandbox

Sanitaire

Santé

Santé environnement

Saturn

Savoir professionnel

Scenario generation

School guidance

Science learning

Scrum

Scénario

Scénario didactique

Scénario pédagogique

Scénario thérapeutique

Secondary education

Secondary school

Seconde générale

Securité aéronautique

Seminaire

Semio-pragmatique

Sensibilisation

Serious diverting

Serious game

Serious game design

Serious games