In French-speaking research, the expression ‘serious gaming’ is used in English in order to refer to the practice of diverting videogames aimed at three new, functional purposes: the diffusion of message(s), training and data collection. ‘Serious games’ are thus distinguished from ‘serious gaming’: while the end result may appear similar (combining games with educational purposes), serious gaming applies new functions a posteriori. To highlight the p
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Mots-clés : Serious Game, Serious Modding, Serious Diverting, Serious Gaming
Conférence dédiée au concept de Serious Gaming.
Mots-clés : Serious Game, Serious Gaming, Serious Diverting, Serious Modding
GameDev Days 2015 Program: http://gamedev.ee/REGISTRATION AND COFFEE09:00 - 10:0009:15 - 10:00VLADIMIR FUNTIKOV (CREATIVE MOBILE)Opening speech10:00 - 10:30 KATRIN SAKS (BALTIC FILM AND MEDIA SCHOOL)Opening speech10:00 - 10:1510:15 LISSA HOLLOWAY-ATTAWAY (HÖGSKOLAN I SKÖVDE INSTITUTIONEN FÖR INFORMATIONSTEKNOLOGI)The Gamification of Vision in the Museum: designing affective learning for cultural heritage10:15 - 11:0010:30ANDRÉ BERNHARDT (INDIE ADVISOR)State o
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Mots-clés : Serious Game, Serious Gaming, Serious Diverting, Serious Modding
Présentation effectuée dans le cadre de l'école ENTE (Ecole Nationale des Techniciens de l'équipement) sur Aix-en-Provence.L'objectif était de présenter les Serious Games orientés santé, les marchés, les chiffres clés, les approches et les concepts théoriques associés. Programme : Les 6èmes rencontres de la eformation organisées par l’ENTE d’Aix-en-Provence ont réu
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Mots-clés : Serious Game, Health Game, Santé, Serious Gaming, Serious Diverting, Serious Modding, Marché, e-santé