LudoScience

International Scientific Symposium « Evaluate and Measure the Impact of Serious Games » Julian Alvarez | 03-15-2012 | 20:33

 

 

On May 23rd in Valenciennes, we are organizing a scientific symposium called
“Evaluate and Measure the Impact of Serious Games” during the international

“evirtuoses” event. This meeting aims at asking questions on approaches,
paradigms, experience feedbacks enabling the projection of theoretical
frameworks, methodologies leading to evaluate or measure the impact of Serious
Games, but also to report on collected and analyzed results. Serious Games
generate indeed a strong interest by the perspectives they promise to offer in terms
of prevention, training, education, learning, therapy, communication, coaching, data
collection, etc.… and in areas as varied as education, training, healthcare,
marketing, security, culture… If the question on how to create a Serious Game
remains important, we should ask ourselves how to evaluate and measure the
impact from a scientific point of view. This builds into an essential step in order to
bring guidance to sponsors, users, creators and researchers.

 

The impact notion is described here as the effect or influence that Serious Games
generate on users but also on an ecosystem. We will explore 3 levels of scale:
micro, meso and macro. We can illustrate those three levels with the study of a
Serious Game user feedback (micro), the interactivity between a user or a group of
users and a Serious Game (meso), and the interaction generated by a Serious
Game in an organized system of any size: institution, enterprise, city, county
(macro). These references are proposed as examples. Depending on the scientific
disciplines, the three levels may command different methods. Let us note finally
that the concept of effectiveness can also be associated with the concept of impact
within the framework of this Symposium.

 

The objective of this symposium is overall to provide input for a debate based on
sharing paradigms coming from several disciplinary approaches as sciences of
education, information and communication, psychology, sociology, management,
computing, neurosciences, Arts… This comparative approach aims at offering a
large specter to study an object which impact can be divers and relative.
 
In order to summarize the thinking and the works of each participant, we propose at
the end of this symposium to co-write and publish a scientific paper or a special
issue on an on-line scientific review before the beginning of 2013.

 

Keywords:

Impact, Evaluation, Measure, Serious Game, Organized system, Ecosystem,
Effectiveness

 

The planning is as follows:

- Text submission (~1500 words) before: April 18th 2012
- Notification to the Reading Committee: April 30th 2012
- Symposium on May 23rd
- Notification of the selection of chosen articles: June 1st 2012
- Final texts submission for publication: October 1st 2012

 

The speech proposals can include:

- a long presentation (20 minutes and 10 minutes of Q&A)
- a short presentation (10 minutes and 5 minutes of Q&A)
- a poster

 

Format:

The speech proposal can be submitted in English or French in Word or PDF
format.
Please use the template “Art-modele-Impact SG-2012.doc” you can download at
the following address: http://bit.ly/xjCLye

 

Scientific Commitee:

Serge Agostinelli (University of Marseillle, France)
Julian Alvarez (Supinfocom groupe Valenciennes/ University of Lille, France)
Raquel Becerril Ortega (University of Lille, France)
Pierre-André Caron (University of Lille, France)
Christophe Chaillou (University of Lille, France)
Yann Coello (University of Lille, France)
Damien Djaouti (University of Toulouse, France)
Pascal Estraillier (University of La Rochelle, France)
Abdelkader Gouaich (University of Montpellier, France)
Patrick Felicia (Waterford Institute of Technology, Irlande)
Maurizio Forte (University of California, USA)

Sara de Freitas (Coventry University, UK)

Pamela Kato (University Medical Center Utrecht, Netherlands)
Christophe Kolski (University of Valenciennes, France)
Isabelle Laffont (University of Montpellier, France)
Sandy Louchart (University of Heriot-Watt, Scotland)
Denis Mottet (University of Montpellier, France)
Louise Sauvé (University of Québec at Montréal, Canada)
Gilson Schwartz (University of São Paulo, Brazil)
Franck Tarpin-Bernard (INSA of Lyon, France)

 

 

Partners :

Contact :

Julian Alvarez : j.alvarez@grandhainaut.cci.fr

 


Leave a comment | Category : Conferences, | Keywords : Impact, Evaluation, Measure, Serious Game, Organized system, Ecosystem, Effectiveness,

The History of Mario - published by Pix N'Love editions Damien Djaouti | 02-18-2012 | 17:00

On the french version of this blog , I posted an in-depth critic of a (french-written) book about the history of Mario. Far from being a simple "illustrated books for fans" filled with nostalgia, l'Histoire de Mario by William Audureau and published by Pix N'Love is one on the most interesting books about the genesis of Mario. It's not an history book, it's an analytical book that tries to answer one simple question : "Why Mario?".

 

After all, when Nintendo picked a mascot, a plumber jumping on walking mushrooms may not have been a "natural choice" at first, isn't it? This book analyses historical elements to demonstrate why it was Mario and not Donkey Kong (trapped in legal issues), Conkichi (too japanese) nor Stanley (featured in average quality games).

 

L'histoire de Mario - éditions Pix N'Love

 

This book also delivers rare trivia about the history of Mario. Did you know that Miyamoto himself wanted to call his character "Mr Video" at first? (even before the "Jumpman" and "Ossan" names) Did you know that the design of Super Mario Bros. 3 was heavily influenced by a field trip made by the employees of Nintendo to Disneyworld? Did you also know that Shigeru Miyamoto didn't designed Super Mario Bros. all alone, but probably couldn't make such a perfect game without his colleagues Takashi Tezuka, Toshihiko Nagako and Koji Kondo?


In the 420 pages of this book, you will have the answers to these questions and much more... If this book is ever translated in English (and I hope it'll be someday), be sure to take a look at it because it contains a lot of historical information about Nintendo and its design process in the 80's!


Leave a comment | Category : Reading, | Keywords : mario, history, nintendo, analysis,

New students projects added Ludoscience | 02-09-2012 | 13:52

In the past few years, we have been relying on Newsgames to teach our students the basics of Serious Game Design.

 

Newsgames are a good way to motivate students. First, anyone can have something to say about what is going on in the world. But Newsgames are also small and short games that can be created in very limited time and with very limited skills. Most of out students are not skilled at all in programming, graphics or even game design. But by using tools such as The Games Factory 2, they can build very interesting game in about 3-4 days.

 

Here are some Newsgames created by our students this year:


 

L'échapée belle

 

In L'échapée belle, you play as the captain of the Concordia ship, and must escape from your sinking boat.

 

La croisère s'échoue

 

La croisière s'échoue is based on the same news, but this time you'll have the choice to save some passengers. But the time you spend rescuing people may be the time you'll need to save your own life...


 

Pirates VS FBI VS Sharks

 

 

Pirates VS FBI VS Sharks is an humourous game about the FBI closing MegaUpload. You'll have to go to Hong-Kong and infiltrate MegaUpload's datacenter in order to rescue your data without being caught by the FBI.

MegaGame

 

MegaGame is also related to MegaUpload. This time, you play as Kim Dotcom and his colleagues, and must try to win money without being caught by the FBI.

 

2012 The Game

 

 

Last but not least, 2012 - The Game is a satirical game about the fear of the world ending in december 2012.

You can find all the others Serious Games created by our students in the dedicated section.
Leave a comment | Category : Game Design, | Keywords : newsgames, students projects,

Update of the "Our projects" section Ludoscience | 01-25-2012 | 19:36

We updated the section featuring our projects. Now it gathers about twenty of our projects: creation of videogames (Serious Games, Social Games, Alternate Reality Games, simulators...), creation of 2.0 websites and online databases, and organization of events like game creation contests or Serious Games discovery night parties.
Leave a comment | Category : Misc., | Keywords : ludoscience, projects,

How to customize Twitter widget Damien Djaouti | 01-17-2012 | 18:53

Among the numerous functionalities featured on Twitter, one of coolest is the ability to display our own tweets on your blog. A very nice official widget can be used to do this, as we are doing on this blog.

 

However, customization options offered by this widget are quite limited. For example, it is not possible to modify the size of the text used to display tweets. After spending a long time seeking for a solution to this problem, I'd like to share the most efficient one I found: the modification of some CSS classes related to the widget.

 

While the official documentation doesn't tell about it, you can customize the display of the widget by modifying the CSS class ".twtr-tweet-text". For example, if you add this code to your CSS stylesheet, you'll reduce the text size inside the widget:

 

.twtr-tweet-text {
font-size: 0.9em;
}

 

In a similar way, you can hide the huge logotitle with the following style:

 

.twtr-hd {
display: none;
}

 

Last but not least, as you are going to display your own tweets on your own blog, you certainly don't need to display your twitter username before each tweet. The following style will hide the username for you:

 

.twtr-user {
display: none;
}

 

Here is for a few twitter widget customisation tricks. And by-the-way, if someone finds a way to hide the hashtags inside the widget, I'll be very happy to hear the solution...


Leave a comment | Category : Misc., | Keywords : twitter, widget, customization,
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