Théories du Game Design (version 2) Damien Djaouti - 2013

Game Design

A presentation about several Game Design theories, aimed to help you understand why people plays games. It introduces the ideas of emergence vs progression (Jesper Juul), the concept of Flow (Mihaly Csikszentmihalyi) and the theory of Fun (Raph Koster).


-= Presentation slides (in french) =-
(Flash file - click inside the left or right side of the window to browse through the slides)


Download the game Frog Hunt (1.7mo)

Keywords : game design, theory, fun, flow, level design