To understand how Serious Games fit into the videogame landscape, we can draw an analogy with the world of cinema.In the film industry, we primarily find big-budget entertainment films, also known as “block busters”.In the video-game industry, the equivalent would be AAA (triple-A) titles. Next come auteur or independent films. This is where we find the independent games community.As for art films, we identify Arts games such as Jason Rohrer's Passage.Then we come to documentari
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Keywords : Serious game, Video game industry, Documentary, Movie industry, Docu-fiction, Art game, Advergame, Audio-visual
Serious games, definition and challenges1) What is a serious game? What is gamification?2) How does it relate to learning? What are the objectives? What are the specific features of serious games (alternative learning to traditional learning/accessibility, open to all/voluntary work)?3) Types and uses of serious games (general framework)4) The uses of serious games in libraries- for users: acquire documentary research skills; know how to analyze and master information - for staff : The s
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Keywords : Serious game, Library, Definition, Serious Gaming, Serious Modding, Serious Diverting
The ludoscience team is pleased to announce the release of a new game created in our laboratory: Vintage Game Shop. It's a “documentary game” about the history of video games. The game is freeware, available for Web browser and Mobile (Android and iOS). Everyday, people will come to your shop to sell you vintage games and consoles. Your goal is buying them as cheaply as possible, so you can earn some money when you’ll resell them to another client! Your profit wil
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Keywords : vintage game shop, history, video game, serious game
Vintage Game Shop is a “documentary game” about the history of video games.Everyday, people will come to your shop to sell you vintage games and consoles. Your goal is buying them as cheaply as possible, so you can earn some money when you’ll resell them to another client! Your profit will enable you to buy rarer and more expensive items, so you can complete your personal game collection.Will you earn enough money to buy all of the most iconic games in history? The gam
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Keywords : history, video game, retro gaming, serious game, collection
As the title implies, The Untold History of Japanese Game Developers is a documentary about Japanese game developers. Originally, John Szczepaniak, a video game journalist, went to Japan in order to write a book about this topic (still in the works). During this trip he also filmed his interviews and encounters, which gave birth to a 4 hours long video documentary now available on DVD: This documentary follows John Szczepaniak's journey, with video segments featuring different materi
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Keywords : japan, history, documentary
A short tv documentary broadcasted in the local news bulletin program of the "France 3" channel which presents the Serious Games EcoReporter : à la découverte d'Andromède and Le Jardinier Ecolo, designed by Damien Djaouti for his PhD thesis.
Keywords : serious game, ecology, tv
Video documentary which illustated this debate The aim of this presentation is to examine whether the use of Serious Games is a potential source of inequality for female students. In 2009, 61% of boys played video games, compared with 39% of girls. What's more, the video game industry employs a minority of women as game designers (5%). Against this backdrop, what solutions can be applied in higher education to put female and male learners on an equal footing? A pedagogical approach that put
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Keywords : Serious Game, Game Design, Pedagogy, Equal opportunities, Project-based learning, Female audience, Serious Game Design
This learning project intents to raise students awareness on videogame academic research through Project Based Learning (P.B.L.). The students are involved in our different research project through the design of serious game, talks about history or culture related research or even through the creation of original gameplay principles... The students are also invited to share their own points of view through collective debates and group projects relying on their personnal thoughts
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Keywords : game design, education