These end of year celebrations were an opportunity to test the game Spirit of the North on PS5. The winter atmosphere was a good context to do that. The game proposes to play a fox whose missions are related to a spiritual quest.The search for paths to take in Scandinavian landscapes is at the heart of the gameplay. What was our surprise to discover underground paths not foreseen by the game designers. These passages allowed us to discover the other side of the scenery modeled in 3D and a series
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Keywords : video game, Game, Game design, Bug, Fox
AbstractVirtual environments are synthetic computer simulations that represent activities at a high degree of realism, and which are presented to a user in such a way that s/he temporarily suspends belief and accepts them as real environments (see Witmer & Singer, 1998). Virtual Environments (VEs) allow people to communicate as avatars, which are digital visual projections that represent a synthetic reality (Fox & Ahn, 2013), so that individuals can change aspects of their identity,
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Keywords : Defence, Serious game
This 200 pages book presents a selection 80 good games on the Super NES. Most of the chosen games are classical titles: Super Mario, Zelda, Starfox, Super Metroid, Castlevania, Final Fantasy, Megaman X, etc. Hopefully, the authors also highlight some obscure gems: Robotrek, Radical Dreamers, Shiren The Wanderer, Drakken, etc. Each games is presented over one page of text and one page of beautifully laid-out images. Last but not least, several 3-4 pages articles focuses on the key points of
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Keywords : super nes, history, games, encyclopedia
Chipeur the fox want to steal Dora's food and replace it with junk food. Protect Dora's health by stopping all the fox !
Keywords : serious game, dora, action, shoot
This book presents a historical, economic and artistic analysis of Japanese video games, hoping to explain why they are so successful all around the world. The author, who is an expert of this topic, offers us a combination of detailed history (the birth of Japanese video game industry), personal analysis of games series (Mario, Final Fantasy, etc.), and interviews with legendary game designers such as Shigeru Miyamoto and Fumito Ueda. The author then explores some "japanese-specific"
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Keywords : japan, analyse, shigeru miyamoto, fumito ueda, jrpg, akihabara, pokémon, music games