This book focuses on the design of "Casual Games", i.e. video games aimed to people playing them casually. The three first chapters deals with the definition of casual games, their professional creation process, and a broader study of the various play from they can offer. The nine following chapters are then dedicated to each sub-category of casual games: management, match-3, puzzles, hidden objects, construction, social games, etc. While the text is easy to read and understand, this b
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Keywords : game design, casual games, examples, analysis, industry
An introduction to casual gaming, alongside with a comparative study of arcade games. -= Presentation slides (in french) =- (Flash file - click inside the window to give it the keyboard focus,then use the left and right arrow keys to browse through the slides)
Keywords : casual games, arcade
Move (Student project)
A technical amelioration for gaming on mobile phone, which will allow them to detect their own spatial position, kinda like a Wiimote. This technical innovation will then be used to remix several casual games. (gameplay concept)
Keywords : free topic, hardware
A duel to the death involving Sonic versus Ronald Mc Donald. Will the blue hedgehog be able to defeat the junk food emperor?
Keywords : serious game, action, casual game
A serious game about the network engineer job. Very original, this game plays with one of the missions of network engineers: connecting computers. Link the people together, but beware of networks overloads !
Keywords : serious game, engineer, network, casual game
A 421 dice game in a hamster singing contest.
Keywords : 421, casual game