The "Serious Games" field raises a specific need. People without professional game design skills, such as teachers, corporate trainers, therapists and advertising professionals, request tools that could allow them to create or modify such games. This article will analyze "Gaming 2.0" examples in order to identify tools that could help fulfill this need. Indeed, "Gaming 2.0" is a way for players to create videogame content without skills from the entertainment videog
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Keywords : gaming 2.0, serious games, game design, level design, player-generated content
This article focuses on tools that allow amateurs to create or modify videogames. In order to contribute to study the nature of game design, we will analyze games as crafted "artifacts". We will first review five categories of tools that allow creating games, in order to highlight the different "parts" games are made of. We will then use this empirical review to introduce a simple model of the inner structure of games: the ISICO model.
Keywords : game design, tools, game creation toolkit, mods, gaming 2.0
An introductory book to Game Design. It's written by Marc Albinet, a videogame industry veteran. He shares his global view of the key points to design games : gameplay loops, feedbacks, rewards... While the book is very easy to read and is backed by many examples, it doesn't go into the details of these key points, on purpose: the book, weighting 200 pages "only", is first and foremost suited to beginners. This book will provide them with an excellent door to the world of Game Design,
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Keywords : game design, introduction, general view, simple
This book focuses on the design of "Casual Games", i.e. video games aimed to people playing them casually. The three first chapters deals with the definition of casual games, their professional creation process, and a broader study of the various play from they can offer. The nine following chapters are then dedicated to each sub-category of casual games: management, match-3, puzzles, hidden objects, construction, social games, etc. While the text is easy to read and understand, this b
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Keywords : game design, casual games, examples, analysis, industry
A book explaining in a clear and illustrated way how to use the videogame creation software RPG Maker (XP and VX versions). This software tool allows to easily create role-playing and adventure computer games without requiring any kind of computer programming skills. The author details the different aspects of this tool, from the simplest ones (software installation, level edition, visual events creation system...) to the more complex ones (Ruby scripts programming, creation of a real-tim
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Keywords : rpg maker xp, rpg maker vx, introduction, manual, programmation, simple, role playing game
What Happens Before Game Design? What is it that happens before the design of a video game?...
Keywords : Blog
This presentation compares several easy to use tools suited to create videogames. -= Presentation slides (in french) =- (Flash file - click inside the window to give it the keyboard focus,then use the left and right arrow keys to browse through the slides)
Keywords : game design, tools, creation, easy