CALL FOR PAPERS for a Special Issue of the Journal of Computer Assisted Learning (JCAL) on Learning Analytics in Massively Multiuser Virtual Environments and CoursesThere has been much interest of late in ‘big data’ and the role it can play in decision making in diverse areas of business, science and entertainment. By employing a combination of modern artificial intelligence, machine learning and statistics techniques, extremely large and complex data sets can be &lsquo
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Keywords : call for papers, journal
As the summer goes, a new section appears on this website: games made at the Ludoscience laboratory! This new section will let you play the various videogames created by the members of the laboratory during their research projects. Hence, this new section is different from our reseach projects section (that gathers research projects that are not games, or games that are not available to the general public) and from our students projects section (that solely gathers games created by the st
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Keywords : website updates, videogames
SeGaMed 2013: Sept 12-14 Nice, FRCall for proposals A renewal 2013 edition ... After the success of the 2012 conference, the School of Medicine of Nice is hosting the second international SeGaMed conference dedicated to the applying of serious games for medicine and healthcare.This year, two major innovations: the embedding of SeGaMed as a conference of the first "Journées de l'Enseignement Universitaire par le Numérique en Santé" (the 'JEUNS) and the o
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Keywords : Serious game, Health, Health game
Our editor has just published an eBook version of our book "Serious Games: an introduction". This version meets the request of several readers who asked us an electronic format. It is available here. For the occasion, our editor has put online the first 32 pages of this 2nd edition of the book in free access. Enjoy!
Keywords : Serious game, Serious Gaming, Serious Play, eBook, Health, Learning, Market, Communication
The e-virtuoses is an international event dedicated to Serious Games. It features a rich program of international conferences about the future of the field, a Serious Games Awards ceremony to celebrate the best titles of the moment, alongside with a scientific symposium focused on the analysis of Serious Games. The event took place from June 4th to 5th in France, in the city of Valenciennes, near Lille.
Keywords : serious game, conference, awards, international, scientifique symposium
ABSTRACT In this thesis, I will research into how player motivation is achieved and how it can be a powerful factor in creating a bonding between the player and the game world and how that can be achieved in an educational title in order to stimulate learning for the player. This thesis will also present the development of a prototype and its evolution into a game based on user feedback, all to have young children learn and understand mathematics, more specifically arithmetics, much easier.
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Keywords : Learning
A book chapter (in french) about the relations between the "Free Software" philosophy and the history of videogames. The book is an "open-book" (as in "open source"), freely available on its official website.
Keywords : free software, open source, video games, history
The famous website Gamasutra has just published one of our article about the potential use of Game Design tools to help designers and programmers communicate within a game development studio. You can read it online:
Keywords : game design tools, industry
Games History is a series of magazines in a book-like format (similar to Pix'n Love and IG), with 200 pages dedicated to a defined genre of video games. This third issue is focused on the history of racing games on home consoles. The book starts with a brief general history of racing games on arcade cabinets (70-80's) and on 90's home consoles. It then goes into more details about popular series such as Gran Turismo, Forza Motorsport, Ridge Racer, Need for Speed, Burnout, Formula One, Colin M
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Keywords : history, racing, console, video game, car, images
This article proposes to identify different types of tutoring to mobilize when one wishes to create a Serious game. Read the article on line (p.186-189) ISBN : 978-2-9813635-1-0 (PDF version) 978-2-9813635-0-3 (printed version) Download the article
Keywords : Serious Game, Tutoring, Learning