Abstract:We propose the Architecture for Representations, Games, Interactions, and Learning among Experts (ARGILE) for participatory and knowledge - intensive serious games. Faced with the problem of training in the areas of advanced expertise and practices, reference knowledge is neither stabilized nor unanimous, but rather dynamic and continuously evolving. Moreover, the expert does not make decisions based on pre-established recipes, but it is brought to trial and error, to discuss with peers
[...]
Keywords : Games, Training, Computers, Computer architecture, Discussion forums, Communities, Knowledge engineering
In the past few years, we have been relying on Newsgames to teach our students the basics of Serious Game Design. Newsgames are a good way to motivate students. First, anyone can have something to say about what is going on in the world. But Newsgames are also small and short games that can be created in very limited time and with very limited skills. Most of out students are not skilled at all in programming, graphics or even game design. But by using tools such as The Games Factory 2, t
[...]
Keywords : newsgames, students projects
We updated the section featuring our projects. Now it gathers about twenty of our projects: creation of videogames (Serious Games, Social Games, Alternate Reality Games, simulators...), creation of 2.0 websites and online databases, and organization of events like game creation contests or Serious Games discovery night parties.
Keywords : ludoscience, projects
In order to celebrate the third birthday of this website, we decided to upgrade it up with some nice features: This blog. After nearly three years of being a depot for our research articles and our students projets , this website is now featuring a brand new blog! We will try to use it to provide information relative to the study of videogames, Serious Games and to keep up informed about the life in our laboratory. A new "Our Projects" section. The old one weren't updated s
[...]
This learning project intents to raise students awareness on videogame academic research through Project Based Learning (P.B.L.). The students are involved in our different research project through the design of serious game, talks about history or culture related research or even through the creation of original gameplay principles... The students are also invited to share their own points of view through collective debates and group projects relying on their personnal thoughts
[...]
Keywords : game design, education
Rather than a book on game design, this book is actually a kind of "introductory book" to the world of professional video game creation. Without going into details, it goes over several topics like video game genres, the various tools available (in 2003) to create games, 3d art, and sound, the basis of computer programing, and lists of many examples of actual games and games ideas, with a short description. While most of the book content is a bit outdated today, some chapter remains in
[...]
Keywords : game design, game programming, introduction, tools