The Serious Game concept connects video games with the opportunity to broadcast messages, provide training, or enable data collection. Many different market segments make use of such games, including: training, health, defense, communications, politics, etc. The authors present their definition of Serious Games, recount its history, identify the major market segments involved, present key games, and determine whether Serious Games represent a technological innovation or a change in video game us
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Keywords : Serious Game, Serious Gaming, Serious Play, Simulation, Video games
ABSTRACT The focus of this chapter is how video games can be utilized for instructional purposes, specifically in the STEM areas (Science, Technology, Engineering, and Mathematics). Gaming, as an instructional tool, enables educators to create participatory learning activities, assess understanding of complex and ill-formed situations, facilitate critical thinking and problem solving capabilities, and ensure active engagement across the learning continuum for all students. How to use it eff
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Keywords : Video games, Learning
Conclusion de l'ouvrage de Yasmine Kasbi : "Les Serious Games une révolution" (pages 281 to 297) Quelles évolutions peut-on envisager dans le champ du Serious Game ? Il est toujours complexe d’anticiper les évolutions d’un objet. Aussi, nous resterons prudents en nous cantonnant modestement à extrapoler l’évolution du Serious game sur les prochains mois et années à venir en nous appuyant sur des
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Keywords : Serious game
Abstract : According to the french government, the video game industry has now reached a turnover of 3 billion euros (or 10% of the turnover of the french cultural industry), making it the second European country. This market could reach 3.8 billion by 2014, that is a 27% increase in 3 years. Video game was since always an entertaining technology, not requiring the player a significant interaction or intellectual investment result. Today, video games require more and more players to interac
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Keywords : Video game, State of the art, History, Use, Innovation
Le Serious game est-il un vecteur de développement économique endogène et exogène du territoire ? Quel est le niveau de développement de ce marché émergent ? Est-il porteur d’une croissance structurante pour les entreprises, les citoyens et le territoire ? Dans la mesure où les conditions sont réunies sur un territoire, peut-on réfléchir à la mise en oeuvre d’une stratég
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Keywords : Serious game, Economy, Territory
The Games And Learning Alliance (GALA) is an European Network of Excellence gathering researchers and industrials from all over Europe involved in the field of Serious Games. GALA aims to shape the scientific community and build a European Virtual Research Centre aimed at gathering, integrating, harmonizing and coordinating research on Serious Games and disseminating knowledge, best practices and tools as a reference point at an international level. The other key focuses of the project are: the
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Keywords : serious game, europa, research network
Abstract:A number of existing innovation paradigms and design approaches such as Open Innovation (Chesbrough, 2003), User Experience (Hassenzahl & Tractinsky, 2006) and User Centred Design (Von Hippel, 2005), as well as User Centred Open Innovation Ecosystem (Pallot, 2009a), are promoting distributed collaboration among organisations and user communities. However, project stakeholders are mainly trained for improving their individual skills through learning experience (i.e. practical exercis
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Keywords : Experiential Service Platform, Serious Game, Learning Experience, User Experience, Living Lab, User Co-Creation, Collaborative Distance
A propostion of hardware innovation suited for videogames: a full body force feedback mixed with a smell generator. (gameplay concept)
Keywords : free topic, hardware
Move (Student project)
A technical amelioration for gaming on mobile phone, which will allow them to detect their own spatial position, kinda like a Wiimote. This technical innovation will then be used to remix several casual games. (gameplay concept)
Keywords : free topic, hardware