A serious game dealing with the expulsion of foreigners by french governement. You play as an illegal foreigner, and must avoid the cops and the chief of governement in this hard platform game.
Keywords : serious game, newsgame, politics
Superflu (Student project)
A brilliant multiplayer stratefy game dealing with H1N1 pandemy. Each player control a part of the world, with its big cities full of people and a few drug production plant. Cooperation or competition, the key is to find a good strategy to end the pandemy!
Keywords : serious game, newsgame, H1N1
Blog dedicated to Serious Games.
Keywords : Serious Games, News
IG Magazine is a journal, issued every 2 months, with a format that is half-way between a book and a regular journal. Each issue comes with more than 250 pages dedicated to the current trends, the economy, the culture and the history of videogames. IG magazine was published between March 2009 and July 2013, for a total of 27 regular issues and 10 additional "special issues." It was an excellent journal, the only french journal that was able to talk about current videogames topics while
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Keywords : journal, news, economy, culture, history, analysis
We took part in the organization of Serious Game creation contest ran by Whosegame, a website owned by Orange. Constestant had to design a videogame dealing whith one of the following topics:Les participants devaient imaginer et réaliser un jeu vidéo traitant d'une des thématiques suivantes : Improving one's knowledge of telecommunications. Being an eco-citizen with the help of telecommunication technologies. - Acting against isolation and exclusion thanks to
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Keywords : serious game, contest
1 Introduction As one of the fastest growing segments of the global entertainment market (Szalai, 2007), video games have come to represent a wide spectrum of values in terms of expectations and design decisions of the groups involved in their development and publication. Despite a rapidly expanding market, changing demographics and growing global economic importance, regional differences in game designs have yet to be fully explored. The underlying premise of this research is that game com
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Keywords : Video games, Genre, Game components
By analysing in detail the characteristics, uses and different genres of serious game, this study outlines the challenges involved with the design, development and distribution of various types of title. Similarly, the report examines the outlook for the industry and its probable growth drivers. The serious gaming market is of considerable importance. As the link between traditional video games and practical software, serious games offer a genuine opportunity to develop a sector that is all too
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Keywords : serious game, advergame, edugame, news game, edumarket game, serious gaming, edugaming, advergaming
By analysing in detail the characteristics, uses and different genres of serious game, this study outlines the challenges involved with the design, development and distribution of various types of title. Similarly, the report examines the outlook for the industry and its probable growth drivers. The serious gaming market is of considerable importance. As the link between traditional video games and practical software, serious games offer a genuine opportunity to develop a sector that is all too
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Keywords : serious game, advergame, edugame, news game, edumarket game, serious gaming, advergaming, edugaming
Pix'n Love is a journal dedicated to the history of videogames. It uses a format that is half-way between a book and a regular journal. The 128 pages of each issue explores in great details the history of a selection of games and machines, ranging from the highly popular ones (Pac-Man, Space Invaders, Megaman, Rayman, etc.) to the nearly unknown games. Each article is generally written after the interview of the creators, allowing Pix'n Love to provide the reader with a lot of novel and unique i
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Keywords : history, interview, novel