The french written reference about the history of videogames. This must-have book has know five different editions between 1997 and 2012. It details the story of many famous videogames thanks to interviews with their designers: Pong, Tomb Raider, Tetris, Doom, Myst, Sim City, etc. The book also have a background story with the life of Philippe Ulrich, famous french game designer and founder of Cryo, who have lived through all the stages of the videogames history. A very interesting read wi
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Keywords : history, france
An updated and improved edition of the french book "Qui a peur des jeux vidéo ? " ("Who's afraid of videogames?"). This new edition keeps the passionating chapter on the history of videogames (which introduces the idea of dividing the history according to generations of home consoles), the classification of videogames, and the global view of the influence of videogames in our society. The book content have been renewed, rewritten and updated, four years after its first
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Keywords : history, violence, addiction, society, france, ideology, sexism
This is the second edition of one of the first, if not the first, book to seriously tackle the history of video game on a global level. The book structure is chronological: each chapter covers the main events of a single year. Moreover, the author chose to mostly focuses his book on the history of consoles in the US. After a first chapter dedicated to early digital games, the book details the main events of the video game industry between 1970 and 1996. Among others things, it presents the
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Keywords : history, video game, usa, console
The first edition of a book that will later become the french written reference about the history of videogames under the title "La Saga des Jeux Vidéo". This must-have book has known five different editions between 1997 and 2012. It details the story of many famous videogames thanks to interviews with their designers: Pong, Tomb Raider, Tetris, Doom, Myst, Sim City, etc. The book also have a background story with the life of Philippe Ulrich, famous french game designer and
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Keywords : history, france, philippe ulrich
This book explains in very clear way and with a lot of pictures how to use "Build", the level editing software for the game Duke Nukem 3D (3D Realms, 1996). Over 300 pages, this handbook details all the features of the tool, from basic usage (interface, adding textures, sprites, etc.) to the most complex topics (using "sectors effectors", adding new objects and enemies to the game, etc.). It also offers a wide selection of case studies (how to create sliding doors, elevators,
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Keywords : level design, level editor, duke nukem 3d, modding
A 750 pages reference handbook for anyone trying to learn the tools used to create new levels and to modify existing content of the games Doom, Doom II, Heretic and Heven. The book features many images, and it's explained with texts accessible to beginners, although some chapters are also dealing with advanced topics for experts.
Keywords : modding, level editor, doom, doom II, heretic, hexen
This is one of the first, if not the first, book to seriously tackle the history of video game on a global level. The book structure is chronological: each chapter covers the main events of a single year. Moreover, the author chose to mostly focuses his book on the history of consoles in the US. After a first chapter dedicated to early digital games, the book details the main events of the video game industry between 1970 and 1993. Among others things, it presents the various consoles rel
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Keywords : history, video game, console, usa
One of the first french book which seriously discussed about videogames. It features a passionating chapter on the history of videogames (which introduces the idea of dividing the history according to generations of home consoles), a classification of videogames, and a global view of the influence of videogames in our society. The two authors also address a series of then hot but still current issues: can videogames make kids violent? Are players really lacking social skills?Are videogames s
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Keywords : history, violence, addiction, society, france, ideology, sexism
A thoughtful philosophical essay about play, in the broadest sense. Among others idea, the authors state his famous idea that "play is a matter of will", i.e. that nobody can play if he/she don't want to.
Keywords : philosophy
The book that founded (1938) the study of games in the humanities. The author states that games is an essential part of human culture, so he explores the role of game in societies. The concept of "magic circle", nowadays popular among researchers and game designers, comes from this book. Alongside with "Man, Play and Games", this is a book that any researcher working on games should read...This dutch-written book was first translated into English in 1949, and this translation
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Keywords : anthropology, sociology, definition