This bible focuses on the Game Boy portable console from Nintendo, in its "classic" version (black and white games) . The first part of the book tells a detailed history of this console with a lot of pictures, and also presents the various Game Boy models: the original one, the "colored" versions, the Game Boy Light, and a lot of limited editions. The second and main part of the book is dedicated to a list of every "black and white" game cartridge ever rele
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Keywords : bible, history, encyclopedia, game boy, nintendo
Abstract:In the digital age, museums and historical sites must explore how to leverage technologies to engage guests. Gaming-whether technology-based or not--is an approach that some museums have been using as a means for teaching visitors. Bringing the two together to create an online-onsite-online game is an effective approach for educating, immersing, and engaging guests, especially “digital natives” for whom technology is an integral part of daily life. In June 2013, the Colonial
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Keywords : Games, Cities and towns, XML, History, Sociology, Statistics, Engines
The biography of Eric Chahi, a famous french creator behind the international hit Another World / Out of this World (1991). Full of pictures, this book details the main events of his career. As he is a talented but shy creator, this book doesn't detail his private life, only the videogames he created. He began when he was still at high-school, by creating games for Oric-1 and Amstrad CPC, such as Le Pacte (1986), a game that pushed him to abandon his studies at the age of 19 to pursue a full tim
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Keywords : biography, eric chahi, out of this world, another world, heart of darkness, from dust
This book tells the story of 13 famous video games: Grand Theft Auto, Call of Duty, Angry Birds, Les Sims, Assassin's Creed, Uncharted, World of Warcraft, Tomb Raider, Metal Gear Solid, Doom, Alone in the Dark, Prince of Persia and Tetris. Each chapter of this 300 pages book is dedicated to one of those games, and presents some information about it. While the book is pleasant to read, the amount of unique information is very variable from one game to another. The book chapters range from exc
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Keywords : history, angry birds, tetris, uncharted, assassin's cred, tomb raider
This book is part of a series titled "the world explained to grown-ups." Hence, with its 160 pages, it aims to explain, in a simple and accessible manner, the world of video games to people who don't know anything about it. Despite its reduced size, this books successfully manages to achieve his goal, as it talks about many topics: history of video games, their art and cultural aspect, their industry, their controversies (addiction & violence), alongside with more recent topics lik
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Keywords : video game, introduction, history, art, industry, addiction, violence, gamification
This book details the captivating story of the scandalous game series "Grand Theft Auto". Over 300 pages, the author tells us about the most epic moments of this saga: humble beginnings as a small arcade game made in Scotland by DMA Design; hiring Max Clifford to use media scandal as a marketing campaign; the hijacking of the series leadership by the Houser brothers and their studio Rockstar during the creation of GTA III; the first legal actions against the game series and the rise of
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Keywords : grand theft auto, history, dma design, rockstar, jack thompson, david jones, sam houser, esrb
While this will be of little use if you can't read french, I just uploaded 5 new lessons materials on the website: An overall presentation of the history of videogames (from 1952 to 2013).A presentation of the various jobs related to videogames (from AAA game designers to indies or journalist).An updated version of our presentation of the Game Design theories.An updated version of our presentation about the structure of games (i.e. what is gameplay?).An introduction to Serious Games, to
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Keywords : lessons materials
This book highlights the potential of video games for education purposes. Over 250 pages, 10 chapters are dealing with a different topic each. For example, one chapter relies on the Final Fantasy series to demonstrate the artistic potential of video games, while another chapter presents a classroom experiment conducted over the Harry Potter games and movies to make the students work on storytelling. While the book subject is very interesting, the quality of its chapters varies heavily. The best
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Keywords : education, video game, classroom, theoretical
This tiny 50 pages books aims to tell the history of the Grand Theft Auto (1997-2015) series of games. While the book offers many beautiful pictures, the text is unfortunately not up to the task. First of all, the books "forgets" about the first two episodes (barely mentioned), and begins his story with Grand Theft Auto III (Rockstar Games, 2001). Each title is then presented over a few pages. But the text only presents some numbers and a summary of each episodes features, without ever
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Keywords : history, grand theft auto, gta, rockstar
A "quick" presentation of the overall history of videogames, from 1952 to 2013. -= Presentation slides (in french) =- (Flash file - click inside the left or right side of the window to browse through the slides)
Keywords : videogames, history, consoles generations, firsts videogames