A scientific book that gathers contributions from 18 researchers who are studying different sides of videogames (design, use, interactivity, storytelling, emotions, gender, etc.).
Keywords : science, humanities
A round-table discussion on edutainment, focusing on ethical and deontological issues when creating games:What are the ethics involved in creating games?What are the risks? What are the safeguards?How do games and education interact?
Keywords : Serious game, Video game, Ethics, Deontology, Design, Edutainment, Game design, Serious game design
L’objet de cet article est de présenter un outil destiné à classer les jeux vidéo, étudier leur nature et corroborer des hypothèses par une approche pragmatique. L’approche suivie est de s’inspirer de la méthodologie de Vladimir Propp qui a servi à classer les contes russes en son temps, tout en nous appuyant sur les travaux et l’approche « itérative » des game designers Katie Salen et Er
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Keywords : Classification, Bricks, Gameplay, Taxonomy, Video games
A small book (150 pages) laying down a general introduction to the universe of videogames. The author details the history of videogames (with the contribution of the Le Diberder brothers and their "cycles theory" on this topic), the various jobs of the videogames industry and the process of game design, and in a last chapter try to analyze the future of videogames as a communicational tool. It's the English translation of a french book published in 2004 under the title "Jeux
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Keywords : introduction, jobs, history, schools
With nearly 1000 pages, this heavy book was baked for you by two of best videogames researchers. I gathers many articles that anyone serious about the study of games must (or at least should) have read. The articles gathers are quite different, ranging from scientific essays about the definition of videogames (Huinzingua, Caillois, Suits, etc.) to players gaming diaries and professional game developers postmortems (Valve Software on how they created Half-Life, Lucasart on their pioneering MMO &q
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Keywords : research, game studies, history, definition
A great videogame analysis book written by one of the founders of the scientific study of games: the ludology. In this book, Jesper Juul explores the connections between videogames and fictional worlds, and he highlights the special features of videogames when it comes to "tell stories." The first part of the book features an essay about the definitions of "games" and "video games" which were heavily quoted (both endorsed or criticized) by most of the following scie
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Keywords : ludology, game studies, fiction, definition
A tiny 60 pages book released by the french national postal services alongside with a videogames-themed stamps collection. The book presents some of the most famous videogames thanks to a lot of images. And here the series of stamps released alongside with this book (the stamps were packaged within the book):
Keywords : pictures, histoire, french national postal service
A small book (150 pages) laying down a general introduction to the universe of videogames. The author details the history of videogames (with the contribution of the Le Diberder brothers and their "cycles theory" on this topic), the various jobs of the videogames industry and the process of game design, and in a last chapter try to analyze the future of videogames as a communicational tool. An English translation of this book was published in 2006 under the title "Video Games And
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Keywords : introduction, jobs, history, schools
The french written reference about the history of videogames. This must-have book has know five different editions between 1997 and 2012. It details the story of many famous videogames thanks to interviews with their designers: Pong, Tomb Raider, Tetris, Doom, Myst, Sim City, etc. The book also have a background story with the life of Philippe Ulrich, famous french game designer and founder of Cryo, who have lived through all the stages of the videogames history. A very interesting read with a l
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Keywords : french, history, phillipe ulrich
This book presents a historical, economic and artistic analysis of Japanese video games, hoping to explain why they are so successful all around the world. The author, who is an expert of this topic, offers us a combination of detailed history (the birth of Japanese video game industry), personal analysis of games series (Mario, Final Fantasy, etc.), and interviews with legendary game designers such as Shigeru Miyamoto and Fumito Ueda. The author then explores some "japanese-specific"
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Keywords : japan, analyse, shigeru miyamoto, fumito ueda, jrpg, akihabara, pokémon, music games