The development and applications of serious games in the public services: defence and health Ioannis Th. Paraskevopoulos - 2014


Support : Références scientifiques
Auteur(s) : Ioannis Th. Paraskevopoulos
Editeur : School of Engineering and Design, Brunel University
Date : 2014
Langue : Langue




The latest advances of Virtual Reality technologies and three-dimensional graphics, as well as the developments in Gaming Technologies in the recent years, have stemmed the proliferation of Serious Games in a broader spectrum of research applications. Among the most popular areas of application are public services such as Defence and Health, where digital technologies realise new challenges and opportunities for research and development of Serious Games and for a variety of contexts. As with all games, the user engagement is elevated and apart from the entertaining aspect, Serious Games serve as a novel and promising alternative experience to knowledge transfer. Furthermore, Serious Games bring to the end user and the overall society a series of attractive benefits. These benefits include safety, cost-effectiveness, increased motivation and personalisation. Hence, this Thesis aims to investigate novel approaches of developing Serious Games that utilise the recent advances of Virtual Reality and Gaming Technology and facilitate the aforementioned benefits. The process of design and development of the novel tools and applications follow an iterative manner and are driven by the review of the available literature as well as end-user feedback. 


References (1):


D. Djaouti and J. Alvarez, “Origins of serious games,” Serious games Edutainment Appl., pp. 1–22, 2011. 

Mots-clés : Serious Game