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Design of a Serious Game for Handling Obstetrical Emergencies Estelle Jean dit Gautier1, MD ; Virginie Bot-Robin2, MD ; Aurélien Libessart3, MD ; Guillaume Doucède1, MD ; Michel Cosson1, PhD ; Chrystèle Rubod1, PhD - 2016

Informations

Support : Références scientifiques
Auteur(s) : Estelle Jean dit Gautier1, MD ; Virginie Bot-Robin2, MD ; Aurélien Libessart3, MD ; Guillaume Doucède1, MD ; Michel Cosson1, PhD ; Chrystèle Rubod1, PhD
Editeur : JMIR Serious Games 2016;4(2):e21
Date : 2016
Langue : Langue


Description

ABSTRACT

Background: The emergence of new technologies in the obstetrical field should lead to the development of learning applications, specifically for obstetrical emergencies. Many childbirth simulations have been recently developed. However, to date none of them have been integrated into a serious game.

Objective: Our objective was to design a new type of immersive serious game, using virtual glasses to facilitate the learning of pregnancy and childbirth pathologies. We have elaborated a new game engine, placing the student in some maternity emergency situations and delivery room simulations.

Methods: A gynecologist initially wrote a scenario based on a real clinical situation. He also designed, along with an educational engineer, a tree diagram, which served as a guide for dialogues and actions. A game engine, especially developed for this case, enabled us to connect actions to the graphic universe (fully 3D modeled and based on photographic references). We used the Oculus Rift in order to immerse the player in virtual reality. Each action in the game was linked to a certain number of score points, which could either be positive or negative.

Results: Different pathological pregnancy situations have been targeted and are as follows: care of spontaneous miscarriage, threat of preterm birth, forceps operative delivery for fetal abnormal heart rate, and reduction of a shoulder dystocia. The first phase immerses the learner into an action scene, as a doctor. The second phase ask the student to make a diagnosis. Once the diagnosis is made, different treatments are suggested.

Conclusions: Our serious game offers a new perspective for obstetrical emergency management trainings and provides students with active learning by immersing them into an environment, which recreates all or part of the real obstetrical world of emergency. It is consistent with the latest recommendations, which clarify the importance of simulation in teaching and in ongoing professional development.

 

Références (2) :

  1. Alvarez J. Du jeu video au serious game: approches culturelle, pragmatique et formelle. Games.   URL: http://ja.games.free.fr/These_SeriousGames/TheseSeriousGames.pdf
  2. Djaouti D. Serious Game Design: considerations theoriques et techniques sur la creation de jeux video a vocation utilitaire. Ludoscience.   URL:http://www.ludoscience.com/files/these_djaouti.pdf


Mots-clés : Serious Game, Obstetric emergencies, Gynecology