¿Pueden los videojuegos jugar un papel relevante en educación? David Carvajal - 2015


Support : Références scientifiques
Auteur(s) : David Carvajal
Editeur : Conference: I Congreso Internacional de Arte, Diseño y Desarrollo de Videojuegos, At Madrid
Date : 2015
Langue : Langue


The main goal of any educational institution is to form students as best as possible. To

achieve it, traditional teaching models should be open to new learning experiences

using emergent technologies such as video games, which offer a more attractive

alternative to the student and a great capacity for interaction with knowledge. Studies

based on this kind of initiatives show favorable results in terms of motivation and

cognitive development. However, it is not clear how to measure the educational

potential of video games to be applied in education and be considered a serious game,

nor in what areas the games are especially effective as teaching tools.


Références (1) :


Alvarez, J. y Michaud, L. (2008). Serious games. Advergaming, edugaming, training and more. IDATE, Monpellier 

Mots-clés : Serious games, Educational innovation, Video games-based learning