Mots-clés : Serious Game, Health Game, Santé, Histoire, Concept, Typologie, Classification
RésuméCette thèse propose des modèles, méthodes et outils destinés aux game designers de jeux thérapeutiques. Le problème de conception le plus fondamental des jeux thérapeutiques est le gameplay, c'est-à-dire des objectifs de jeu et des actions que le joueur doit effectuer pour atteindre ces objectifs. Dans un jeu thérapeutique, le gameplay doit à la fois produire l'effet thérapeutique et motiver le patie
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Mots-clés : Serious Game, Gameplay, Health game, Santé, jeux thérapeutiques
This review examines the literature on Serious Games used as learning tools for people with intellectual disabilities. Although intellectual disabilities are a very broad field where each individual has very specific characteristics, it would be beneficial to have general evidence-based recommendations about how to design videogames adapted to their cognitive requirements. Thus, the purpose of this paper is to identify and review the available literature on Serious Games for intellectual disabil
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Mots-clés : Serious Game, Intellectual disabilities, Videogames, Health game
The main purpose of this study is to identify the elements of children's health games that have a positive impact on children’s health. The investigation is done by evaluating previous health game studies concentrating on children and five health affairs (such as asthma, cancer, diabetes, nutrition and obesity). In order to do so, firstly the topic of children’s health games is explained through its roots, as it is an interdisciplinary topic pertinent with many other fields. For
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Mots-clés : health games, Children
ABSTRACT Examining the progressive and optimistic rhetoric about serious games in healthcare as a starting point, this thesis analyses the rhetoric of progress in medical media instruments and applications as recurring discursive building blocks in media history. It argues that the narrative of serious games history - a rhetoric that operates from within fixed values and beliefs about technological innovation - is part of a longstanding tradition in medical media history that shares partic
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Mots-clés : Serious games, Healthcare, Rhetoric of progress, Media archaeology, Material discourse analysis, x-ray, Microscope
Diabetes Mellitus Type 1 is a disease that mainly affects children and adolescents and if not handled carefully can lead to several complications . It is therefore proposed the use of a Serious Game for Health , in order to help these children in the learning process about the disease. Références (1) : ALVAREZ, J. et al. Serious games: Training & teaching-healthcare-defence & security-information & communication. IDATE, France, 2010.
Mots-clés : Diabetes, Games, Serious Games, Health Games
Conférence exposant la notion de Health Game, les approches théoriques et les tendances du marché.
Mots-clés : Serious Game, Health Game, Santé, Marché
Table ronde.
Mots-clés : Serious Game, Santé, Health game, Formation
Présentation effectuée dans le cadre de l'école ENTE (Ecole Nationale des Techniciens de l'équipement) sur Aix-en-Provence.L'objectif était de présenter les Serious Games orientés santé, les marchés, les chiffres clés, les approches et les concepts théoriques associés. Programme : Les 6èmes rencontres de la eformation organisées par l’ENTE d’Aix-en-Provence ont réu
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Mots-clés : Serious Game, Health Game, Santé, Serious Gaming, Serious Diverting, Serious Modding, Marché, e-santé
Les “serious games” (ou jeux sérieux) sont en pleine expansion dans le domaine de la santé, et ils ont fait leur apparition dans les cabinets comme dans les services de kinésithérapie hospitaliers. De quoi s’agit-il ? Comment ça marche ? À quoi ça sert ? Ka lève le voile.
Mots-clés : Serious game, kinésithérapie, Santé, Health game