The One Fork Restaurant DX takes place in a restaurant where many customers are coming to eat, but unfortunately the restaurant only has a single fork! So the customers have to share it to eat their meals, but they aren't really patient..
Move the fork from one customer to another by clicking on them (or their tables). The patience of each customer (represented by the gauge below them) slowly decreases when they are waiting for the fork. Help them eat their food bowl before they run out of patience!
This game is also freely available on Android (Google Play).
After several games created during competitions, finally here is a "real game project", released after several months of work. To be fair, this game is the reworked, improved and extended version of a previous game created in 48h. I've focused my effort on the Game Design side, to create a game that was quicker and more fun to play.
The game was officially released one wee ago over NewGrounds, where it was met with a warm reception: the game was featured on the site frontpage during 4 days, bringing in 6.000 players. In the meantime, this game was somehow picked by many others websites who hosted it too (I deliberately chose to not protect the game file), gathering around 25.000 players in total after 1 week. This game alone has already received more players than all my previous games combined, and I hope it's going to continue over the next weeks! :)
A few months ago, we told you about the history of Carmageddon, a famous racing game praised for its gameplay and violence. After the first title released in 1997, two sequels were made: Carmageddon II in 1998, and Carmageddon TDR in 2000.
In 2003, SCi, publisher of the game series, started the development of a fourth episode. Titled Carmageddon TV, this new episode tries to explore a new direction. The universe is "rebooted": the game is now set in a "reality-TV" show, but the game still features a lot of car crushing and pedestrian violence. Unfortunately, the project is cancelled in 2005 by SCi. No images or information about this game have been released since. After several months of research, we are happy to be able to tell you the full story of this "doomed" episode in the Carmageddon series, in a French-written article published in the 27th issue of Pix'n Love bookazine. Available for 9.90€ in every book store, this issue also details the history of some famous video games, such as Final Fantasy VI, Earthworm Jim and M.D.K., with information obtained from the interview of their creators:
Besides the story of Carmageddon TV, our article also features some unreleased images of the game. There are some concept arts of the project, but also some images of the game itself before it got cancelled. These images are extracted form a very short gameplay video we dig up, and that we are happy to share with you below:
Last but not least, if you are a Carmageddon fan, you should know that a new episode is currently being developed by the creators of the two first titles, already available as an early access game: Carmageddon Reincarnation.
Here is my latest game, created for the Ludum Dare 32 competition (game creation in 48h), under the theme "An Unconventional Weapon".
Weapon Regulator is sending you to a battlefield. Your mission is to seize any unconventional weapon that you'll see. You are neutral, so the soldiers won't hurt you, but beware of the stray bullets!
Use arrow keys / WASD to move.
Use Space / Control / Shift to seize a weapon from a soldier (you have to move over the soldier first).
The weapons convention change regularly, try to capture unconventional weapons only!
If you like books and are into video games, then this resource may interest you. Ludoscience is building a big list of books about video games. It currently features more than 150 books dealing with various topics: history of video games, game creators biographies, Game Design, Serious Games, video games studies & analysis...
Each book is presented through a personal abstract, as we have read each book before adding it to the list :). It gathers books in English or French language, and our abstracts are also available in both languages. We will regularly update the list, as our long-term goal is to provide you with the most complete list of books about videogames possible. If you want to suggest us a book, please feel free to contact us.
Ludoscience is a French registered association dedicated to the study of video games. It gathers three academics with a love for video games. As we teach history of video games and game design courses in various French universities, our website gathers a lot for ressources for students: lessons materials (only in French for now), students game projects, and this bibliography. We have been building up this list of books for about 2 years. It started with the simple desire to share the video game related books we found interesting. And, as we are quite avid readers, it kept on growing to reach the 150 books mark a few days ago. One "unique feature" of this list for the English-speaking readers is that we also feature books released in French language only - and there is quite a lot of literature about history of video games that is unfortunately released in France only (such as this excellent biography of Shigeru Miyamoto, a worldwide history of 70's home consoles, or this brilliant essay titled "Philosophy of video games", to name a few). We have written a small summary in English for these French-only books, in the hope that some of them will be translated into English someday.
We hope you will find interesting books in this list!
Behind the challenge of creating an original game from scratch in 48h, one of the main features of the Ludum Dare competition is the user community: people participating in this competition are able to give a very good feedback on the thousands of games created during the event.
But sometimes, the feedback comes from people not participating in the competition, as it happened with Attack of the Screen Scrollers: it was reviewed by a Youtuber called KokoStern in his "Concept Hunter " show, dedicated to "games with an original concept":
The game was also featured by two other Youtubers, first TechValleyGameSpace:
If being featured in a Youtube video happens to many games everyday, for me it was the first time that one of my games got such an honor, and I can't tell you how happy I feel about it! I think it's one of the best feedback a game designer can have. So thanks a lot to these three Youtubers and to all the Ludum Dare community for the incredible feedback during this event - and count me in for the next edition! :)